diff options
-rw-r--r-- | ajax/chat.ajax.php | 14 | ||||
-rw-r--r-- | css/chat.css | 4 | ||||
-rw-r--r-- | includes/chats.php | 5 | ||||
-rw-r--r-- | includes/mapoftheday.php | 2 | ||||
-rw-r--r-- | pages/chat.php | 30 |
5 files changed, 43 insertions, 12 deletions
diff --git a/ajax/chat.ajax.php b/ajax/chat.ajax.php index 91c5b95..1574bde 100644 --- a/ajax/chat.ajax.php +++ b/ajax/chat.ajax.php @@ -24,6 +24,20 @@ if (strtotime('now') - $chatLastReset > 6) { $_SESSION['chatSendCount'] = 0;
$_SESSION['chatLastReset'] = strtotime('now');
}
+
+//T:
+if (rand(1,4) == 2 || true) {
+ $r[0]['serverMessage'] = 'true';
+ $r[0]['isJoinLeave'] = 'true';
+ $r[0]['message'] = "Server Test";
+ $r[0]['secondsSince'] = 0;
+ $r[0]['displayName'] = 'SERVER';
+ $r[0]['userID'] = null;
+ //echo json_encode($r);
+ //exit;
+}
+
+
if (isset($_REQUEST['messages'])) {
$_SESSION['chatSendCount']++;
if ($_SESSION['chatSendCount'] > 4) {
diff --git a/css/chat.css b/css/chat.css index d0bccab..105dfaf 100644 --- a/css/chat.css +++ b/css/chat.css @@ -89,7 +89,7 @@ font-family: 'Trebuchet MS1', 'Trebuchet MS', sans-serif; font-size: 16px; display: inline-block; - width: 335px; + width: 315px; padding: 5px 5px 5px 5px; white-space: pre-wrap; /* CSS3 */ white-space: -moz-pre-wrap; /* Firefox */ @@ -122,7 +122,7 @@ } .chatMessage { - width:590px; + width:570px; min-height:35px; margin:1px; display:block; diff --git a/includes/chats.php b/includes/chats.php index c4a43dc..47ecd39 100644 --- a/includes/chats.php +++ b/includes/chats.php @@ -163,8 +163,8 @@ function getChannelList($channel = 1) { FROM `chatUsers`
LEFT JOIN `users`
ON chatUsers.userID = users.ID
- WHERE chatUsers.dateLastActive > NOW() - INTERVAL 5 MINUTE
- ORDER BY chatUsers.isMod DESC, chatUsers.dateEntered DESC
+
+ ORDER BY chatUsers.isMod DESC, chatUsers.dateEntered ASC
");
$array = array();
if ($res->num_rows == 0) {
@@ -173,6 +173,7 @@ function getChannelList($channel = 1) { }
while ($response = $res->fetch_assoc()) {
$array['users'][] = $response;
+
}
$res->close();
$mysqli->close();
diff --git a/includes/mapoftheday.php b/includes/mapoftheday.php index 02d64f4..b5d469d 100644 --- a/includes/mapoftheday.php +++ b/includes/mapoftheday.php @@ -1 +1 @@ -<?php
include_once('maps.php');
include_once('sqlEmbedded.php');
include_once('playerStats.php');
include_once('constants.php');
include_once('mapclass.php');
include_once('chats.php');
/**
* Returns the Map Of The Day with the given type (index). Generates new maps if necessary.
*/
function mapOfTheDay($type = MapType::Simple)
{
//TODO del comments
//echo "[Seeking maptype $type]";
$map = getMapOfTheDayInternal($type);
if($map == null)
{
//Map doesn't exist, so we generate the maps and try again
generateNewMapsOfTheDay();
$map = getMapOfTheDayInternal($type);
}
//else echo "[Found $type]";
return $map;
}
/**
* Returns the map of the day of the given type, or null if not found.
* Do not call outside of mapoftheday.php
*/
function getMapOfTheDayInternal($type)
{
//The ORDER BY and LIMIT probably shouldn't be necessary, since there should only be one active map of each
//type at a time anyways..
$sql = "
SELECT maps.ID, maps.code
FROM `mapOfTheDay`
INNER JOIN `maps` ON mapOfTheDay.mapID = maps.ID
WHERE `mapType` = $type
AND mapOfTheDay.mapExpireTime > NOW()
ORDER BY mapOfTheDay.mapDate DESC
LIMIT 1
";
$result = mysql_query($sql);
if (mysql_num_rows($result) == 0)
{
return null;
}
//A map was found, so return it
$r['code'] = mysql_result($result, 0, 'code');
$r['map'] = GenerateMapByCode($r['code']);
$r['id'] = mysql_result($result, 0, 'ID');
return $r;
}
/**
* Generates all the new maps for the day. Includes a critical section so maps aren't generated more
* than once per day.
*/
function generateNewMapsOfTheDay()
{
ignore_user_abort(true);
set_time_limit(0);
$lock = acquireMotdLock();
try
{
//Double check that we still need to generate a new map for today. Since that was done outside of the lock, it's possible
//two threads could reach this point at the same time.
$latestSpecialMap = getMapOfTheDayInternal(MapType::Special);
$latestWeeklyMap = getMapOfTheDayInternal(MapType::Weekly);
if($latestSpecialMap != null && $latestWeeklyMap != null)
{
releaseMotdLock($lock);
return;
}
//The rest of the code in the try{} can be assumed to only be run once a day
//Generate the maps
$mapCode = array();
if($latestSpecialMap == null)
{
$mapCode[MapType::Simple] = generateNewMapCode(MapType::Simple);
$mapCode[MapType::Normal] = generateNewMapCode(MapType::Normal);
$mapCode[MapType::Complex] = generateNewMapCode(MapType::Complex);
$mapCode[MapType::Special] = generateNewMapCode(MapType::Special);
}
//The weekly maps might not need to be generated tonight. Check if it does first
if($latestWeeklyMap == null)
{
$mapCode[MapType::Weekly] = generateNewMapCode(MapType::Weekly);
}
//Add the actual maps to the DB
addNewMapsToDB($mapCode);
//Update the player-statistics
if($latestSpecialMap == null)
{
//Add points for yesterday's maps if we just created the daily maps
addStatsForYesterdaysMaps();
}
if($latestWeeklyMap == null)
{
//Add points for the weekly map, which is created at noon rather than midnight
addStatsForMiddayMaps();
//Note that there could potentially be an issue adding points twice if server goes from noon on Saturday
//(or whenever we generate the new weekly map) to midnight the next morning without anyone visiting the site.
//That's probably not going to be an issue on the production site, however...
}
} catch (Exception $exc) { /* Ignore... :| */ }
//try/catch above is necessary to make sure an exception doesn't prevent us from releasing the lock!
releaseMotdLock($lock);
}
/**
* Generates a single map of the given type, and returns its "map code"
*/
function generateNewMapCode($type)
{
// If you want to modify the maps created! This is the line
//GenerateMap($rows, $cols, $rockchance, $numBlocks = -1, $cp = -1, $tp = -1)
switch ($type) {
case MapType::Simple:
$map = GenerateMap(13, 7, 12, rand(7, 10), rand(0, 1), 0, 'Simple');
break;
case MapType::Normal:
$map = GenerateMap(15, 9, 7, rand(11, 13), rand(1, 3) + rand(0, 1), 0, 'Normal');
break;
case MapType::Complex:
$map = getRandomComplexMap();
break;
case MapType::Special:
$map = getRandomSpecialMap();
break;
case MapType::Weekly:
$map = getRandomWeeklyMap();
break;
default:
$map = GenerateMap(rand(13, 18), rand(10, 14), rand(6, 9));
break;
}
return GenerateMapCode($map);
}
function addNewMapsToDB($mapCode) {
foreach($mapCode as $code) {
$map = new map($code);
$codeSafe = mysql_escape_string($code);
$nameSafe = mysql_escape_string($map->name);
$codeValuesAry[] = " ('$codeSafe', '$nameSafe')";
}
$codeValues = implode(",", $codeValuesAry);
//Insert all the maps at once.
$sql = "INSERT INTO `maps` (`code`, `name`)
VALUES $codeValues";
//Did we succeed?
$result = mysql_query($sql);
if (!$result)
{
releaseMotdLock($lock);
die("Error on inserting maps, offending SQL: $sql");
}
//Get the ID of the first insert.
$mapIDI = mysql_insert_id();
foreach ($mapCode as $type => $code) {
if($type == MapType::Weekly)
{
//Weekly map lasts MAP_EXPIRE_TIME_WEEKLY days. We also want to offset by 12 hours
$numHours = 24*MAP_EXPIRE_TIME_WEEKLY + 12;
$expireTime = "ADDDATE(CURDATE(), INTERVAL $numHours HOUR)";
}
else
{
//All other maps are assumed to last one day
$expireTime = 'ADDDATE(CURDATE(), INTERVAL 1 DAY)';
}
$mapOfTheDayAry[] = "('$mapIDI', '$type', CURDATE(), $expireTime)";
$mapIDI++;
}
$mapOfTheDayValues = implode(",", $mapOfTheDayAry);
$sql = "INSERT INTO `mapOfTheDay` (`mapID`, `mapType`, `mapDate`, `mapExpireTime`)
VALUES $mapOfTheDayValues ";
$result = mysql_query($sql);
if (!$result)
{
releaseMotdLock($lock);
die("Error on insert into mapOfTheDay SQL: $sql");
} else {
//Post it in the chat!
addchat(null, "New maps added!");
}
}
/**
* The file locked in order to create serialize map-creations, since our DB doesn't support transactions...
*/
define('FILE_MOTD_LOCK', './motdLockFile');
/**
* Obtains the mutex used for creating the Map Of The Day, so that race-conditions cannot occur (like two threads
* creating and inserting the maps into the database at the same time, which has happened
*/
function acquireMotdLock()
{
$fileHandle = fopen(FILE_MOTD_LOCK, 'a+');
flock($fileHandle, LOCK_EX);
return $fileHandle;
}
/**
* Releases the lock acquired from acquireMotdLock
*/
function releaseMotdLock($fileHandle)
{
if($fileHandle)
flock($fileHandle, LOCK_UN);
}
function getRandomComplexMap() {
$random = weight(0, 0, 0, 0, 0, 0, 0, 1);
switch ($random) {
case 0:
$map = GenerateMap(19, 9, rand(7, 9), rand(14, 16), rand(2, 5), rand(1, 2), 'Complex');
break;
case 1:
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath = insertPoint($reversePath, 'abc');
$reversePath = insertPoint($reversePath, 'tu');
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 0;
$myparams['rockchance'] = 7;
$myparams['walls'] = 12;
$myparams['name'] = 'Reverse Order';
$map = GenerateShapedMap($reversePath, $myparams);
break;
}
return $map;
}
function getRandomSpecialMap() {
//This can be used to add additional weight to certain maps that we like.
$random = weight(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
//FORCE:
//$random = 11;
$shape = array();
$params = array();
switch ($random) {
//=====================================
case 0:
//Thirty
$map = GenerateMap(
18, 14, 20, //width, height, rocks
weight(30), //Walls
weight(1), //Checkpoints
weight(1), //Teleports
'Thirty'
);
break;
//=====================================
case 1:
//Finite
$map = GenerateMap(
18, 9, 7, //width, height, rocks
weight(15, 16, 17), //Walls
weight(0), //Checkpoints
weight(0), //Teleports
'Finite'
);
break;
//=====================================
case 2:
//ABC's
$map = GenerateMap(
19, 11, 12, //width, height, rocks
weight(20, 21, 22, 22, 23), //Walls
weight(3), //Checkpoints
weight(0), //Teleports
"ABC's "
);
break;
//=====================================
case 3:
//Tele Madness
$map = GenerateMap(
17, 12, 10, //width, height, rocks
weight(17, 18), //Walls
weight(1), //Checkpoints
weight(5), //Teleports
'Teleport Madness'
);
break;
//=====================================
case 4:
//Rocky Maze
$map = GenerateMap(
19, 15, 5, //width, height, rocks
weight(16, 17, 18), //Walls
weight(1, 2, 2, 2, 3, 3), //Checkpoints
weight(0), //Teleports
'Rocky Maze'
);
break;
//=====================================
case 5:
//Side to Side
$map = GenerateMap(
26, 6, 12, //width, height, rocks
weight(17, 18, 19), //Walls
weight(2, 2, 2, 3, 3), //Checkpoints
weight(3, 3, 3, 4), //Teleports
'Side to Side'
);
break;
//=====================================
case 6:
//Ultimate's Random map:
//Create shape
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
//Insert points
$shape = insertPoint($shape, "sfabcr", $target = '?');
$shape = insertPoint($shape, weight("tu", "d", "tu", "", ""), $target = '?');
//Set params
$params['rockchance'] = 10;
$params['walls'] = weight(21, 20, 22, 20, 21);
$params['name'] = 'Ultimate Random';
//Put it all together.
$map = GenerateShapedMap($shape, $params);
break;
//=====================================
//=====================================
case 7:
//Dual map
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "oqqqqqqqqqqqqqqqqqqqo";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapa = insertPoint($dualmapa, 'abc');
$dualmapb = insertPoint($dualmapb, 'abc');
$dualmap = array_merge($dualmapa, $dualmapb);
$dualmap = insertPoint($dualmap, 'tu');
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 1;
$myparams['rockchance'] = 9;
$myparams['walls'] = weight(20, 20, 21, 21, 22, 23);
$myparams['name'] = 'Seeing Double';
$map = GenerateShapedMap($dualmap, $myparams);
break;
//=====================================
//=====================================
case 8:
//Centralized
$myshape[] = "ooooooooooooooooooo";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o???????fos???????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "ooooooooooooooooooo";
$myshape = insertPoint($myshape, "abc", $target = '?');
$myshape = insertPoint($myshape, weight("tu", "d", "tud", ""), $target = '?');
$myparams['rockchance'] = 7;
$myparams['walls'] = weight(17, 18, 19, 18, 17);
$myparams['name'] = 'Centralized';
$map = GenerateShapedMap($myshape, $myparams);
break;
//=====================================
//=====================================
case 9:
//Dualing paths
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'Xo??????????????ox';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths = insertPoint($dualingPaths, 'abc');
$dualingPaths = insertPoint($dualingPaths, weight('xx', 'xxx', 'xxxx').weight('XX', 'XXX', 'XXXX'));
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 0;
$myparams['rockchance'] = 9;
$myparams['walls'] = 13;
$myparams['name'] = 'Dualing paths';
$map = GenerateShapedMap($dualingPaths, $myparams);
break;
//=====================================
//=====================================
case 10:
//Unlimited
$unlimited[] = 'so?o?o?o?o?o?o?of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?????????????of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?????????????of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?????????????of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?o?o?o?o?o?o?of';
$unlimited = insertPoint($unlimited, 'abc');
$unlimited = insertPoint($unlimited, weight('tu', 'dtu'));
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 1;
$myparams['rockchance'] = 9;
$myparams['walls'] = 999;
$myparams['name'] = 'Unlimited';
$map = GenerateShapedMap($unlimited, $myparams);
break;
//=====================================
//=====================================
case 11:
//Thirty Too
$thirtyTooShape[] = 's??????????????????Xf';
$thirtyTooShape[] = '????????????????????X';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = 'x????????????????????';
$thirtyTooShape[] = 'fx??????????????????S';
$thirtyTooShape = insertPoint($thirtyTooShape, 'atupppp');
$myparams['checkpoints'] = 2;
$myparams['teleports'] = 1;
$myparams['rockchance'] = 20;
$myparams['walls'] = 32;
$myparams['name'] = 'Thirty Too';
$map = GenerateShapedMap($thirtyTooShape, $myparams);
break;
//=====================================
}
return $map;
}
function getRandomWeeklyMap() {
//This can be used to add additional weight to certain maps that we like.
$random = weight(0);
//FORCE:
$random = 1;
$shape = array();
$params = array();
switch ($random) {
case 0:
$ultraComplex[] = "sooooooooooooooooooooooor";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "sooooooooooooooooooooooor";
$ultraComplex = insertPoint($ultraComplex, 'abcde');
$ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e'));
$ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n'));
$ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n'));
$ultraComplex = insertPoint($ultraComplex, 'tumnghij');
$myparams['checkpoints'] = 5;
$myparams['teleports'] = 3;
$myparams['rockchance'] = 12;
$myparams['walls'] = 50;
$myparams['name'] = 'Ultra Complex';
$map = GenerateShapedMap($ultraComplex, $myparams);
break;
case 1:
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage = insertPoint($mirrorImage, 'abcdetnglrrrrr');
$mirrorImageB = $mirrorImage;
foreach ($mirrorImageB as &$value) {
$value = str_replace("t", "u", $value);
$value = str_replace("n", "m", $value);
$value = str_replace("g", "h", $value);
$value = str_replace("l", "k", $value);
$value = str_replace("f", "s", $value);
$value = str_replace("S", "f", $value);
}
$mirrorImage[] = "qqqqqqqqqqqqqqqqqqqqqqqqq";
$mirrorImage = array_merge($mirrorImage, $mirrorImageB);
$myparams['checkpoints'] = 5;
$myparams['teleports'] = 3;
$myparams['rockchance'] = 400;
$myparams['walls'] = 999;
$myparams['name'] = 'Mirror Image';
$map = GenerateShapedMap($mirrorImage, $myparams);
break;
}
return $map;
}
?>
\ No newline at end of file +<?php
include_once('maps.php');
include_once('sqlEmbedded.php');
include_once('playerStats.php');
include_once('constants.php');
include_once('mapclass.php');
include_once('chats.php');
/**
* Returns the Map Of The Day with the given type (index). Generates new maps if necessary.
*/
function mapOfTheDay($type = MapType::Simple)
{
//TODO del comments
//echo "[Seeking maptype $type]";
$map = getMapOfTheDayInternal($type);
if($map == null)
{
//Map doesn't exist, so we generate the maps and try again
generateNewMapsOfTheDay();
$map = getMapOfTheDayInternal($type);
}
//else echo "[Found $type]";
return $map;
}
/**
* Returns the map of the day of the given type, or null if not found.
* Do not call outside of mapoftheday.php
*/
function getMapOfTheDayInternal($type)
{
//The ORDER BY and LIMIT probably shouldn't be necessary, since there should only be one active map of each
//type at a time anyways..
$sql = "
SELECT maps.ID, maps.code
FROM `mapOfTheDay`
INNER JOIN `maps` ON mapOfTheDay.mapID = maps.ID
WHERE `mapType` = $type
AND mapOfTheDay.mapExpireTime > NOW()
ORDER BY mapOfTheDay.mapDate DESC
LIMIT 1
";
$result = mysql_query($sql);
if (mysql_num_rows($result) == 0)
{
return null;
}
//A map was found, so return it
$r['code'] = mysql_result($result, 0, 'code');
$r['map'] = GenerateMapByCode($r['code']);
$r['id'] = mysql_result($result, 0, 'ID');
return $r;
}
/**
* Generates all the new maps for the day. Includes a critical section so maps aren't generated more
* than once per day.
*/
function generateNewMapsOfTheDay()
{
ignore_user_abort(true);
set_time_limit(0);
$lock = acquireMotdLock();
try
{
//Double check that we still need to generate a new map for today. Since that was done outside of the lock, it's possible
//two threads could reach this point at the same time.
$latestSpecialMap = getMapOfTheDayInternal(MapType::Special);
$latestWeeklyMap = getMapOfTheDayInternal(MapType::Weekly);
if($latestSpecialMap != null && $latestWeeklyMap != null)
{
releaseMotdLock($lock);
return;
}
//The rest of the code in the try{} can be assumed to only be run once a day
//Generate the maps
$mapCode = array();
if($latestSpecialMap == null)
{
$mapCode[MapType::Simple] = generateNewMapCode(MapType::Simple);
$mapCode[MapType::Normal] = generateNewMapCode(MapType::Normal);
$mapCode[MapType::Complex] = generateNewMapCode(MapType::Complex);
$mapCode[MapType::Special] = generateNewMapCode(MapType::Special);
}
//The weekly maps might not need to be generated tonight. Check if it does first
if($latestWeeklyMap == null)
{
$mapCode[MapType::Weekly] = generateNewMapCode(MapType::Weekly);
}
//Add the actual maps to the DB
addNewMapsToDB($mapCode);
//Update the player-statistics
if($latestSpecialMap == null)
{
//Add points for yesterday's maps if we just created the daily maps
addStatsForYesterdaysMaps();
}
if($latestWeeklyMap == null)
{
//Add points for the weekly map, which is created at noon rather than midnight
addStatsForMiddayMaps();
//Note that there could potentially be an issue adding points twice if server goes from noon on Saturday
//(or whenever we generate the new weekly map) to midnight the next morning without anyone visiting the site.
//That's probably not going to be an issue on the production site, however...
}
} catch (Exception $exc) { /* Ignore... :| */ }
//try/catch above is necessary to make sure an exception doesn't prevent us from releasing the lock!
releaseMotdLock($lock);
}
/**
* Generates a single map of the given type, and returns its "map code"
*/
function generateNewMapCode($type)
{
// If you want to modify the maps created! This is the line
//GenerateMap($rows, $cols, $rockchance, $numBlocks = -1, $cp = -1, $tp = -1)
switch ($type) {
case MapType::Simple:
$map = GenerateMap(13, 7, 12, rand(7, 10), rand(0, 1), 0, 'Simple');
break;
case MapType::Normal:
$map = GenerateMap(15, 9, 7, rand(11, 13), rand(1, 3) + rand(0, 1), 0, 'Normal');
break;
case MapType::Complex:
$map = getRandomComplexMap();
break;
case MapType::Special:
$map = getRandomSpecialMap();
break;
case MapType::Weekly:
$map = getRandomWeeklyMap();
break;
default:
$map = GenerateMap(rand(13, 18), rand(10, 14), rand(6, 9));
break;
}
return GenerateMapCode($map);
}
function addNewMapsToDB($mapCode) {
foreach($mapCode as $code) {
$map = new map($code);
$codeSafe = mysql_escape_string($code);
$nameSafe = mysql_escape_string($map->name);
$codeValuesAry[] = " ('$codeSafe', '$nameSafe')";
}
$codeValues = implode(",", $codeValuesAry);
//Insert all the maps at once.
$sql = "INSERT INTO `maps` (`code`, `name`)
VALUES $codeValues";
//Did we succeed?
$result = mysql_query($sql);
if (!$result)
{
releaseMotdLock($lock);
die("Error on inserting maps, offending SQL: $sql");
}
//Get the ID of the first insert.
$mapIDI = mysql_insert_id();
foreach ($mapCode as $type => $code) {
if($type == MapType::Weekly)
{
//Weekly map lasts MAP_EXPIRE_TIME_WEEKLY days. We also want to offset by 12 hours
$numHours = 24*MAP_EXPIRE_TIME_WEEKLY + 12;
$expireTime = "ADDDATE(CURDATE(), INTERVAL $numHours HOUR)";
}
else
{
//All other maps are assumed to last one day
$expireTime = 'ADDDATE(CURDATE(), INTERVAL 1 DAY)';
}
$mapOfTheDayAry[] = "('$mapIDI', '$type', CURDATE(), $expireTime)";
$mapIDI++;
}
$mapOfTheDayValues = implode(",", $mapOfTheDayAry);
$sql = "INSERT INTO `mapOfTheDay` (`mapID`, `mapType`, `mapDate`, `mapExpireTime`)
VALUES $mapOfTheDayValues ";
$result = mysql_query($sql);
if (!$result)
{
releaseMotdLock($lock);
die("Error on insert into mapOfTheDay SQL: $sql");
} else {
//Post it in the chat!
addchat(null, "New maps added!");
}
}
/**
* The file locked in order to create serialize map-creations, since our DB doesn't support transactions...
*/
define('FILE_MOTD_LOCK', './motdLockFile');
/**
* Obtains the mutex used for creating the Map Of The Day, so that race-conditions cannot occur (like two threads
* creating and inserting the maps into the database at the same time, which has happened
*/
function acquireMotdLock()
{
$fileHandle = fopen(FILE_MOTD_LOCK, 'a+');
flock($fileHandle, LOCK_EX);
return $fileHandle;
}
/**
* Releases the lock acquired from acquireMotdLock
*/
function releaseMotdLock($fileHandle)
{
if($fileHandle)
flock($fileHandle, LOCK_UN);
}
function getRandomComplexMap() {
$random = weight(0, 0, 0, 0, 0, 0, 0, 1);
switch ($random) {
case 0:
$map = GenerateMap(19, 9, rand(7, 9), rand(14, 16), rand(2, 5), rand(1, 2), 'Complex');
break;
case 1:
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath[] = 'fo?????????????oS';
$reversePath = insertPoint($reversePath, 'abc');
$reversePath = insertPoint($reversePath, 'tu');
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 0;
$myparams['rockchance'] = 7;
$myparams['walls'] = 12;
$myparams['name'] = 'Reverse Order';
$map = GenerateShapedMap($reversePath, $myparams);
break;
}
return $map;
}
function getRandomSpecialMap() {
//This can be used to add additional weight to certain maps that we like.
$random = weight(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
//FORCE:
//$random = 11;
$shape = array();
$params = array();
switch ($random) {
//=====================================
case 0:
//Thirty
$map = GenerateMap(
18, 14, 20, //width, height, rocks
weight(30), //Walls
weight(1), //Checkpoints
weight(1), //Teleports
'Thirty'
);
break;
//=====================================
case 1:
//Finite
$map = GenerateMap(
18, 9, 7, //width, height, rocks
weight(15, 16, 17), //Walls
weight(0), //Checkpoints
weight(0), //Teleports
'Finite'
);
break;
//=====================================
case 2:
//ABC's
$map = GenerateMap(
19, 11, 12, //width, height, rocks
weight(20, 21, 22, 22, 23), //Walls
weight(3), //Checkpoints
weight(0), //Teleports
"ABC's "
);
break;
//=====================================
case 3:
//Tele Madness
$map = GenerateMap(
17, 12, 10, //width, height, rocks
weight(17, 18), //Walls
weight(1), //Checkpoints
weight(5), //Teleports
'Teleport Madness'
);
break;
//=====================================
case 4:
//Rocky Maze
$map = GenerateMap(
19, 15, 5, //width, height, rocks
weight(16, 17, 18), //Walls
weight(1, 2, 2, 2, 3, 3), //Checkpoints
weight(0), //Teleports
'Rocky Maze'
);
break;
//=====================================
case 5:
//Side to Side
$map = GenerateMap(
26, 6, 12, //width, height, rocks
weight(17, 18, 19), //Walls
weight(2, 2, 2, 3, 3), //Checkpoints
weight(3, 3, 3, 4), //Teleports
'Side to Side'
);
break;
//=====================================
case 6:
//Ultimate's Random map:
//Create shape
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
$shape[] = "??????????????????";
//Insert points
$shape = insertPoint($shape, "sfabcr", $target = '?');
$shape = insertPoint($shape, weight("tu", "d", "tu", "", ""), $target = '?');
//Set params
$params['rockchance'] = 10;
$params['walls'] = weight(21, 20, 22, 20, 21);
$params['name'] = 'Ultimate Random';
//Put it all together.
$map = GenerateShapedMap($shape, $params);
break;
//=====================================
//=====================================
case 7:
//Dual map
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "s???????????????????f";
$dualmapa[] = "oqqqqqqqqqqqqqqqqqqqo";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapb[] = "s???????????????????f";
$dualmapa = insertPoint($dualmapa, 'abc');
$dualmapb = insertPoint($dualmapb, 'abc');
$dualmap = array_merge($dualmapa, $dualmapb);
$dualmap = insertPoint($dualmap, 'tu');
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 1;
$myparams['rockchance'] = 9;
$myparams['walls'] = weight(20, 20, 21, 21, 22, 23);
$myparams['name'] = 'Seeing Double';
$map = GenerateShapedMap($dualmap, $myparams);
break;
//=====================================
//=====================================
case 8:
//Centralized
$myshape[] = "ooooooooooooooooooo";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o???????fos???????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "o?????????????????o";
$myshape[] = "ooooooooooooooooooo";
$myshape = insertPoint($myshape, "abc", $target = '?');
$myshape = insertPoint($myshape, weight("tu", "d", "tud", ""), $target = '?');
$myparams['rockchance'] = 7;
$myparams['walls'] = weight(17, 18, 19, 18, 17);
$myparams['name'] = 'Centralized';
$map = GenerateShapedMap($myshape, $myparams);
break;
//=====================================
//=====================================
case 9:
//Dualing paths
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'so??????????????xf';
$dualingPaths[] = 'Xo??????????????ox';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths[] = 'fX??????????????oS';
$dualingPaths = insertPoint($dualingPaths, 'abc');
$dualingPaths = insertPoint($dualingPaths, weight('xx', 'xxx', 'xxxx').weight('XX', 'XXX', 'XXXX'));
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 0;
$myparams['rockchance'] = 9;
$myparams['walls'] = 13;
$myparams['name'] = 'Dualing paths';
$map = GenerateShapedMap($dualingPaths, $myparams);
break;
//=====================================
//=====================================
case 10:
//Unlimited
$unlimited[] = 'so?o?o?o?o?o?o?of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?????????????of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?????????????of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?????????????of';
$unlimited[] = 's???????????????f';
$unlimited[] = 'so?o?o?o?o?o?o?of';
$unlimited = insertPoint($unlimited, 'abc');
$unlimited = insertPoint($unlimited, weight('tu', 'dtu'));
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 1;
$myparams['rockchance'] = 9;
$myparams['walls'] = 999;
$myparams['name'] = 'Unlimited';
$map = GenerateShapedMap($unlimited, $myparams);
break;
//=====================================
//=====================================
case 11:
//Thirty Too
$thirtyTooShape[] = 's??????????????????Xf';
$thirtyTooShape[] = '????????????????????X';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = '?????????????????????';
$thirtyTooShape[] = 'x????????????????????';
$thirtyTooShape[] = 'fx??????????????????S';
$thirtyTooShape = insertPoint($thirtyTooShape, 'atupppp');
$myparams['checkpoints'] = 2;
$myparams['teleports'] = 1;
$myparams['rockchance'] = 20;
$myparams['walls'] = 32;
$myparams['name'] = 'Thirty Too';
$map = GenerateShapedMap($thirtyTooShape, $myparams);
break;
//=====================================
}
return $map;
}
function getRandomWeeklyMap() {
//This can be used to add additional weight to certain maps that we like.
$random = weight(0);
//FORCE:
$random = 0;
$shape = array();
$params = array();
switch ($random) {
case 0:
$ultraComplex[] = "sooooooooooooooooooooooor";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "so?????????????????????or";
$ultraComplex[] = "ro?????????????????????of";
$ultraComplex[] = "sooooooooooooooooooooooor";
$ultraComplex = insertPoint($ultraComplex, 'abcde');
$ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e'));
$ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n'));
$ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n'));
$ultraComplex = insertPoint($ultraComplex, 'tumnghij');
$myparams['checkpoints'] = 5;
$myparams['teleports'] = 3;
$myparams['rockchance'] = 12;
$myparams['walls'] = 50;
$myparams['name'] = 'Ultra Complex';
$map = GenerateShapedMap($ultraComplex, $myparams);
break;
case 1:
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage[] = "fo???????????????????oS";
$mirrorImage = insertPoint($mirrorImage, 'abcdetnglrrrrr');
$mirrorImageB = $mirrorImage;
foreach ($mirrorImageB as &$value) {
$value = str_replace("t", "u", $value);
$value = str_replace("n", "m", $value);
$value = str_replace("g", "h", $value);
$value = str_replace("l", "k", $value);
$value = str_replace("f", "s", $value);
$value = str_replace("S", "f", $value);
}
$mirrorImage[] = "qqqqqqqqqqqqqqqqqqqqqqqqq";
$mirrorImage = array_merge($mirrorImage, $mirrorImageB);
$myparams['checkpoints'] = 5;
$myparams['teleports'] = 3;
$myparams['rockchance'] = 400;
$myparams['walls'] = 999;
$myparams['name'] = 'Mirror Image';
$map = GenerateShapedMap($mirrorImage, $myparams);
break;
}
return $map;
}
?>
\ No newline at end of file diff --git a/pages/chat.php b/pages/chat.php index 992d600..a1870a6 100644 --- a/pages/chat.php +++ b/pages/chat.php @@ -77,6 +77,11 @@ function getChatDone(data) { chat.displayName = 'SERVER'
}
+ if (chat.isJoinLeave == 'true') {
+ console.log('IsJoin Leave!')
+ //return true;
+ }
+
//Message is legitmently new or a server message?
if (chat.ID > lastID || typeof(chat.ID) == 'undefined') {
addChatMessage(chat.displayName, chat.message, postDate, isSelf, isServer, chat.wallColor, chat.wallEmblem,
@@ -283,12 +288,11 @@ function pollChannelListDone(data) { function channelListShow(JO) {
console.log("Formating channelList");
- var p = "<table class='membersList score' style='width:200px; background-color:transparent;'>";
+ var p = "<table class='membersList score' style='max-height:400px; width:220px; background-color:transparent; '>";
console.log('beginloop');
var previousI = 0;
-
for (var i in JO.users) {
console.log('loop')
var u = JO.users[i];
@@ -308,11 +312,9 @@ function channelListShow(JO) { p = p+ " <div style='background-color:transparent;' class='grid_td_inner grid_td_rocks'>";
p = p+ " </div>";
p = p+ " </div>";
- p = p+ " <span class='scoreName' style='float:left;'><a href='achievements?id="+u.ID+"' style='color:"+u.displayColor+"'>"+u.display+"</a></span>";
+ p = p+ " <span class='scoreName' style='float:left;'><a target='_blank' href='achievements?id="+u.ID+"' style='color:"+u.displayColor+"'>"+u.display+"</a></span>";
p = p+ "</td>";
- //p = p+ "<td style='text-align:right;'>"+u.championPoints+"</td>";
- //p = p+ "</tr>";
previousI = i;
}
p = p+"</table>";
@@ -443,11 +445,25 @@ pollChannelList(); <div class='wrapper'>
<h3>Pathery Chat - BETA</h3>
+<style>
+
+ #channelContainer, #chatContainer {
+ overflow:hidden;
+ overflow-y:auto;
+ display:inline-block;
+ float:right;
+ height:400px;
+
+ }
+
+
+</style>
+
<div class='chatContainer2'>
- <div id='channelContainer' style='float:right; width:200px;'>Loading...</div>
+ <div id='channelContainer' style='float:right; width:220px; overflow-y:scroll; display:inline-block;'>Loading...</div>
- <div id='chatContainer' style='float:right; width:610px;'></div>
+ <div id='chatContainer' style='float:right; width:590px; '></div>
<div id='bb' style="clear:both"></div>
|