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Diffstat (limited to 'changelog')
-rw-r--r-- | changelog/changelog.txt | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/changelog/changelog.txt b/changelog/changelog.txt deleted file mode 100644 index 4489604..0000000 --- a/changelog/changelog.txt +++ /dev/null @@ -1,202 +0,0 @@ -=================
-== NamePending ==
-=================
-04-04-11
- Setup the leaderboard to show every solution from yesterday. - Snap
- Modified loadSol() JS function to support other calls. - Snap
- Added col1 and col2 classes for the columns. They're now used on the homepage and leaderboard page. - raylu
- The leaderboard specific CSS is in statsstyle.css. It's currently included on all pages, unfortunately. - raylu
- Cleaned up the leaderboard.php code duplication. - raylu
- Added some Javascript to only show one stats section at a time on the leaderboard page. - raylu
-
-04-03-11
- Fixed a database related issue, solution size was insuffecient. - Snap
- Preferences for mute/speed is now saved - Snap
- Facebook page semi-started (awaiting name?) - Snap
-
-03-28-11 - 03-31-11
- Added maps-per-day. - Snap
- A few map-types designed and added. - Snap
- Added deny all .htaccess to /pages. - Snap
-
-03-27-11
- Added yesterdays best solution to leaderboard. - Snap
-
-03-26-11 (Back from vacation)
- do.php now confirms that it is a current map. - Snap
- isCurrentMap() function added to do.php
- Moved $Links array to index.php. - Snap
- Fixed an issue with generating links before cookielogin.
- The logic of having them next to where it checks for those links is better too.
-
-03-16-11
- Fixed an issue with the leaderboard. - Snap
-
-03-15-11
- Some spelling/grammar fixes in how to play. -raylu
- Redid the layout. -raylu
- There is no navigation bar anymore; everything is in the top bar.
- There are now two float:left divs with widths 25%, 50% on the homepage. This gives the
- illusion that the second one is "centered."
- Fixed a lot of issues with the animated path. - Snap
-
-03-14-11
- Added cp.php, control-panel. - Snap
- Allows users to change their displayname.
- Link for now is located on their displayname, top right.
- Fixed an issue where pathing didn't like to overlap. - Snap
-
-03-13-11
- Turned the Speed into a dropdown. -Snap (Thanks Rory)
- Login Logout top-bar added. - Snap
- Your personal best solution is loaded for the map. - Snap
- Leaderboard added. - Snap
- Logout link removed from nav, but login link kept. (makes sense, right?) - Snap
-
-03-12-11
- Tons if little changes to the UI. -Snap
-
-03-11-11
- Cookie login method added; session data is rebuilt. - Snap
- !~ Auth is not dependent on a time frame, this will need to be fixed.
- Cookies are deleted on logout.
- MapCode is now requested from the database, rather than using the exploitable JS code. - Snap
- Implemented "formSolution" function into do.php; - Snap
- Now identical solutions will appear identical.
- This could be useful in the future, but only if this is implemented now.
-
-03-10-11
- Updated our pipeline.txt - Snap
- Added notification of when you beat or tie a record. - Snap
- Fixed unusual bug where hitting a target could cause an issue with the counter-box. - Snap
- Added datas.php for SQL statistical output. - Snap
- Started topscores PHP function.
-
-
-03-09-11
- Fixed a bug with reset button leaving shadows. - Snap (ty, everyone who mentioned that)
- Added blink to teleport tiles when in use. - Snap
- Test Path button is now disabled for the duration of the animation. - Snap
- Started the 'How To Play' page: - Snap
- Added optional arguement $example boolean = false to the PHP displayMap function.
- When true, speed is set to slow, and the border-data is removed.
- Fixed a height issue with smaller maps, which has been effecting other maps too. - Snap
- Many improvements made to the "doAnimate" function. - Snap
-
-03-08-11
- Fixed a bug when removing blocks could currupt the solution. - Snap
- The animated path now goes 'over' special squares, instead of hoping over them. - Snap
- New function mapOfTheDay(TYPE). - Snap
- Returns the map created for that TYPE or generates one that day.
- TYPES; 1 2 3 4, easy normal hard random. Default: random.
- new types are created very easily, I.E. $motd = mapOfTheDay(5); will generate the map, unless existing that day.
- To set custom definitions for that map, just add a case in mapOfTheDay's switch $type.
-
-03-07-11
- Fixed a bug special where the path could be blocked by blocking a teleport OUT. - Snap (thanks Light)
- (Special because other rare conditions had to be met too);
- Tweaked game border-data. - Snap
- Nice lookin IN and OUT tiles made. - Rex
-
-03-03-11 - 03-06-11
- Tweaked colors. - Snap
- Changed how javascript handled teleports. and gray-ed out teleports. - Snap
- Pathing now goes INTO the teleport in - rather than teleporting before reaching TPin. - Snap
- A required change for the animation to properly locate the teleport-in square.
- Note; this change will add +1 moves per used-teleport in some solutions.
- Added sounds. Snap
- Added slow-med-fast animation. Snap
- Added gray-out checkpoints. Snap
- mapcode format changed - see documentation.txt. - Snap
-
-03-02-11
- Started recording peoples best solution. - Snap
- Login added. - Snap
- Pages and links prepared. - Rex
- Header navigation started. - Rex
- mapoftheday.php and function mapOfTheDay() added; - Snap
- Database tables added; maps, users, solutions - Snap
-
-03-01-11
- Added 'Reset Walls' button. - Snap
- Once again fixed a counting issue with PHP... - Snap
- Contained mazes to allow for unlimited mazes to be displayed, animated and solved. - Snap
-
-
-02-28-11
- Fixed an issue where pathing could run into mapMatrix[0] (headers) - Snap
- DisplayMap now sneaks in a hidden div containing JSON data for wall count & etc. - Snap
- $numBlocks arguement changed to optional, default -1 for random. - Snap
- Random odds currently set to:
- $numBlocks = Rand(7, (int)($rows * $cols) * .12);
- Many, many bug fixes related to having 0 checkpoints & alike. - Snap
- Fixed snake-color issue adjustable checkpoints. -Snap
- Routepath correctly handles different amount of checkpoints. - Snap
- GenerateMap now has 2 optional arguements for checkpoints and teleports.
- -1 - 5, -1 - 2, default -1 - which is random. - Snap
- Fixed an issue where php's movecount was off. - Snap
- Added checkpoints "d" and "e" - Snap
- Set the "snake"'s color the same as it's next target. - Snap
-
-02-27-11
- Added 2nd teleport, and solved the many issues that arised with it. - Snap
- Solved an issue where the javascript animation caused mapdistoration due to non-set width/height. - Snap
- Fixed move-count when effected by teleports - Snap
-
-02-26-11
- Discovered that if you block the teleport-out square, it jumps to the next target... - Snap
- bewildered by the fact that my code didn't fail, perhaps we should leave it as is?
- Semi-implemented arrow-snake. - Snap
- More attractive images added. - Rex
-
-02-25-11 (Updates from previous days)
- Added ValidateMap($mapMatrix) function. - Snap
- Started a database, no tables. - Snap
- <Link removed for security> contact Snap for DB access.
- A sweet teleport 't' and 'u' added! w00 h00! - Snap (w/ help).
- Updated Pathing to support multiple start locations. (['start'] = 'y,x' of start location) - Snap
- Finished update on javascript to support multiple start locations. - Snap
- Completed pathing. - Snap
- Updated visuals.
- Edited CSS for .grid_table. - Rex
- Added Website Diagram to /Changelog. - Rex
-
-
-02-22-11
- Modified MergeMapSolution function - Snap
- Added optional $idprefix to DisplayMap, to allow for multiple maps on the same page. - Snap
- Added required mapid to AnimatePath(path, mapid) - Snap
- Added solution array, and blocks array, for multiple maps - Snap
- Added alternate prefixes to CSS Transitions, sadly firefox doesn't support this property
- but, it still looks good without it. (Opera & Netscape some others do).
- Started work on gallery. - Snap
-
-02-21-11
- Started work on AJAX (do.php & home.php). -Snap
- Added function MergeMapSolution(Map, Solution) -Snap
- Added JS function AnimatePath(PATHCODE) Fairly pretty :) -Snap
- Had a lot of fun with css transitions.
- Worked on FindPath function -Rex
-
-02/20/11
- $mapMatrix[0] now holds header data
- Edited GenerateMapCode - added more headers and adjusted loop
- Created GenerateMapByCode function.
- Created GetTile function. (Not working)
- Fixed Checkpoint spawn
- Fixed an issue regarding an extra column being generated in GenerateMap
-
-Snap 02/19/11
-
- Added headers to GenerateMapCode
- Temporarly moved Functions GenerateMapCode & GenerateMap to map.php
- Created DisplayMap function
- Lots of little things.
-
-
-02/18/11
-In Concept.
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