From 7e9c0025ca4511d269274662902d638318f64027 Mon Sep 17 00:00:00 2001 From: Patrick Davison Date: Tue, 28 May 2013 15:39:43 -0700 Subject: Sticky Footer! moved tag, renamed $Links $headerLinks. --- changelog/changelog.txt | 202 ------------------------------------------------ 1 file changed, 202 deletions(-) delete mode 100644 changelog/changelog.txt (limited to 'changelog') diff --git a/changelog/changelog.txt b/changelog/changelog.txt deleted file mode 100644 index 4489604..0000000 --- a/changelog/changelog.txt +++ /dev/null @@ -1,202 +0,0 @@ -================= -== NamePending == -================= -04-04-11 - Setup the leaderboard to show every solution from yesterday. - Snap - Modified loadSol() JS function to support other calls. - Snap - Added col1 and col2 classes for the columns. They're now used on the homepage and leaderboard page. - raylu - The leaderboard specific CSS is in statsstyle.css. It's currently included on all pages, unfortunately. - raylu - Cleaned up the leaderboard.php code duplication. - raylu - Added some Javascript to only show one stats section at a time on the leaderboard page. - raylu - -04-03-11 - Fixed a database related issue, solution size was insuffecient. - Snap - Preferences for mute/speed is now saved - Snap - Facebook page semi-started (awaiting name?) - Snap - -03-28-11 - 03-31-11 - Added maps-per-day. - Snap - A few map-types designed and added. - Snap - Added deny all .htaccess to /pages. - Snap - -03-27-11 - Added yesterdays best solution to leaderboard. - Snap - -03-26-11 (Back from vacation) - do.php now confirms that it is a current map. - Snap - isCurrentMap() function added to do.php - Moved $Links array to index.php. - Snap - Fixed an issue with generating links before cookielogin. - The logic of having them next to where it checks for those links is better too. - -03-16-11 - Fixed an issue with the leaderboard. - Snap - -03-15-11 - Some spelling/grammar fixes in how to play. -raylu - Redid the layout. -raylu - There is no navigation bar anymore; everything is in the top bar. - There are now two float:left divs with widths 25%, 50% on the homepage. This gives the - illusion that the second one is "centered." - Fixed a lot of issues with the animated path. - Snap - -03-14-11 - Added cp.php, control-panel. - Snap - Allows users to change their displayname. - Link for now is located on their displayname, top right. - Fixed an issue where pathing didn't like to overlap. - Snap - -03-13-11 - Turned the Speed into a dropdown. -Snap (Thanks Rory) - Login Logout top-bar added. - Snap - Your personal best solution is loaded for the map. - Snap - Leaderboard added. - Snap - Logout link removed from nav, but login link kept. (makes sense, right?) - Snap - -03-12-11 - Tons if little changes to the UI. -Snap - -03-11-11 - Cookie login method added; session data is rebuilt. - Snap - !~ Auth is not dependent on a time frame, this will need to be fixed. - Cookies are deleted on logout. - MapCode is now requested from the database, rather than using the exploitable JS code. - Snap - Implemented "formSolution" function into do.php; - Snap - Now identical solutions will appear identical. - This could be useful in the future, but only if this is implemented now. - -03-10-11 - Updated our pipeline.txt - Snap - Added notification of when you beat or tie a record. - Snap - Fixed unusual bug where hitting a target could cause an issue with the counter-box. - Snap - Added datas.php for SQL statistical output. - Snap - Started topscores PHP function. - - -03-09-11 - Fixed a bug with reset button leaving shadows. - Snap (ty, everyone who mentioned that) - Added blink to teleport tiles when in use. - Snap - Test Path button is now disabled for the duration of the animation. - Snap - Started the 'How To Play' page: - Snap - Added optional arguement $example boolean = false to the PHP displayMap function. - When true, speed is set to slow, and the border-data is removed. - Fixed a height issue with smaller maps, which has been effecting other maps too. - Snap - Many improvements made to the "doAnimate" function. - Snap - -03-08-11 - Fixed a bug when removing blocks could currupt the solution. - Snap - The animated path now goes 'over' special squares, instead of hoping over them. - Snap - New function mapOfTheDay(TYPE). - Snap - Returns the map created for that TYPE or generates one that day. - TYPES; 1 2 3 4, easy normal hard random. Default: random. - new types are created very easily, I.E. $motd = mapOfTheDay(5); will generate the map, unless existing that day. - To set custom definitions for that map, just add a case in mapOfTheDay's switch $type. - -03-07-11 - Fixed a bug special where the path could be blocked by blocking a teleport OUT. - Snap (thanks Light) - (Special because other rare conditions had to be met too); - Tweaked game border-data. - Snap - Nice lookin IN and OUT tiles made. - Rex - -03-03-11 - 03-06-11 - Tweaked colors. - Snap - Changed how javascript handled teleports. and gray-ed out teleports. - Snap - Pathing now goes INTO the teleport in - rather than teleporting before reaching TPin. - Snap - A required change for the animation to properly locate the teleport-in square. - Note; this change will add +1 moves per used-teleport in some solutions. - Added sounds. Snap - Added slow-med-fast animation. Snap - Added gray-out checkpoints. Snap - mapcode format changed - see documentation.txt. - Snap - -03-02-11 - Started recording peoples best solution. - Snap - Login added. - Snap - Pages and links prepared. - Rex - Header navigation started. - Rex - mapoftheday.php and function mapOfTheDay() added; - Snap - Database tables added; maps, users, solutions - Snap - -03-01-11 - Added 'Reset Walls' button. - Snap - Once again fixed a counting issue with PHP... - Snap - Contained mazes to allow for unlimited mazes to be displayed, animated and solved. - Snap - - -02-28-11 - Fixed an issue where pathing could run into mapMatrix[0] (headers) - Snap - DisplayMap now sneaks in a hidden div containing JSON data for wall count & etc. - Snap - $numBlocks arguement changed to optional, default -1 for random. - Snap - Random odds currently set to: - $numBlocks = Rand(7, (int)($rows * $cols) * .12); - Many, many bug fixes related to having 0 checkpoints & alike. - Snap - Fixed snake-color issue adjustable checkpoints. -Snap - Routepath correctly handles different amount of checkpoints. - Snap - GenerateMap now has 2 optional arguements for checkpoints and teleports. - -1 - 5, -1 - 2, default -1 - which is random. - Snap - Fixed an issue where php's movecount was off. - Snap - Added checkpoints "d" and "e" - Snap - Set the "snake"'s color the same as it's next target. - Snap - -02-27-11 - Added 2nd teleport, and solved the many issues that arised with it. - Snap - Solved an issue where the javascript animation caused mapdistoration due to non-set width/height. - Snap - Fixed move-count when effected by teleports - Snap - -02-26-11 - Discovered that if you block the teleport-out square, it jumps to the next target... - Snap - bewildered by the fact that my code didn't fail, perhaps we should leave it as is? - Semi-implemented arrow-snake. - Snap - More attractive images added. - Rex - -02-25-11 (Updates from previous days) - Added ValidateMap($mapMatrix) function. - Snap - Started a database, no tables. - Snap - contact Snap for DB access. - A sweet teleport 't' and 'u' added! w00 h00! - Snap (w/ help). - Updated Pathing to support multiple start locations. (['start'] = 'y,x' of start location) - Snap - Finished update on javascript to support multiple start locations. - Snap - Completed pathing. - Snap - Updated visuals. - Edited CSS for .grid_table. - Rex - Added Website Diagram to /Changelog. - Rex - - -02-22-11 - Modified MergeMapSolution function - Snap - Added optional $idprefix to DisplayMap, to allow for multiple maps on the same page. - Snap - Added required mapid to AnimatePath(path, mapid) - Snap - Added solution array, and blocks array, for multiple maps - Snap - Added alternate prefixes to CSS Transitions, sadly firefox doesn't support this property - but, it still looks good without it. (Opera & Netscape some others do). - Started work on gallery. - Snap - -02-21-11 - Started work on AJAX (do.php & home.php). -Snap - Added function MergeMapSolution(Map, Solution) -Snap - Added JS function AnimatePath(PATHCODE) Fairly pretty :) -Snap - Had a lot of fun with css transitions. - Worked on FindPath function -Rex - -02/20/11 - $mapMatrix[0] now holds header data - Edited GenerateMapCode - added more headers and adjusted loop - Created GenerateMapByCode function. - Created GetTile function. (Not working) - Fixed Checkpoint spawn - Fixed an issue regarding an extra column being generated in GenerateMap - -Snap 02/19/11 - - Added headers to GenerateMapCode - Temporarly moved Functions GenerateMapCode & GenerateMap to map.php - Created DisplayMap function - Lots of little things. - - -02/18/11 -In Concept. - - - - -- cgit v1.2.3