From cf4af138b16da878404cf3319d5d988dacee198a Mon Sep 17 00:00:00 2001 From: raylu Date: Sat, 5 Nov 2011 03:04:49 -0700 Subject: new layout --- pages/howtoplay.php | 165 ++++++++++++++++++++++++++++++---------------------- 1 file changed, 95 insertions(+), 70 deletions(-) (limited to 'pages/howtoplay.php') diff --git a/pages/howtoplay.php b/pages/howtoplay.php index 294e89f..bfad879 100644 --- a/pages/howtoplay.php +++ b/pages/howtoplay.php @@ -1,5 +1,5 @@ - @@ -29,74 +29,99 @@ $tpmap = displaymap(GenerateMapByCode($tpcode), 3, 'example'); ?> -

Tutorial

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The object of the game is to make the longest maze. -
The "Snake" (name pending) must go to all the checkpoints. -
It starts from the red arrows: -
-and goes to the blue arrows: -
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Build a maze by clicking to place blocks. You can remove a block by clicking it again. -
It must be able to make it through your maze, so no walling completely! -
Try it: -

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Checkpoints:

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-The path must reach all these (if they exist) before going to finish. Try it: - -

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Tip: - Try to combine odd-letters with each other; -
I.E. If A, B, C exist, try to make a box around A and C, then maze the entrance to the box. -
This way, the path enters the box for A, leaves for B, returns for C, and leaves for the exit. -This would make the path go through your maze 4 times! -

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Teleports:

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Teleport 1:
Teleport 2:
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Teleport tiles are traps. When the path goes across the "IN" tile, it gets thrown to the "OUT" tile. -
The path will not avoid teleports. Check this example out: -

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-Implementing a teleport into your maze can have a big impact. -

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That should be enough information to get you started. -
Now go try it out! -

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