From b3dcf3217957b0b02e5f367d44dad14b66702ae4 Mon Sep 17 00:00:00 2001 From: raylu Date: Sat, 12 Oct 2013 02:27:03 -0700 Subject: rename TILESIZE --- tileset.py | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'tileset.py') diff --git a/tileset.py b/tileset.py index 95473e3..017f995 100644 --- a/tileset.py +++ b/tileset.py @@ -4,7 +4,7 @@ from xml.etree import ElementTree import pygame class Tileset(object): - tilesize = 16 + TILESIZE = 16 RIGHT = 0 DOWN = 1 LEFT = 2 @@ -23,8 +23,8 @@ class Tileset(object): self.DOWN: pygame.transform.rotate(image, 270), } self.tile_width, self.tile_height = image.get_size() - self.tile_width /= self.tilesize - self.tile_height /= self.tilesize + self.tile_width /= self.TILESIZE + self.tile_height /= self.TILESIZE def _render(self, tile_x, tile_y, pos, direction=RIGHT): tileset = self.tileset[direction] @@ -36,9 +36,9 @@ class Tileset(object): x, y = self.tile_width - tile_x - 1, self.tile_height - tile_y - 1 elif direction == self.DOWN: x, y = self.tile_height -tile_y - 1, tile_x - x *= self.tilesize - y *= self.tilesize - self.screen.blit(tileset, pos, (x, y, self.tilesize, self.tilesize)) + x *= self.TILESIZE + y *= self.TILESIZE + self.screen.blit(tileset, pos, (x, y, self.TILESIZE, self.TILESIZE)) def render_person(self, pos, direction): self._render(0, 13, pos, direction) @@ -73,7 +73,7 @@ class Tileset(object): def render_level(self): for i, tile in enumerate(self.level_array): y, x = divmod(i, 50) - x *= self.tilesize - y *= self.tilesize - tile_y, tile_x = divmod(tile - 1, self.tilesize) # those 1-indexing fuckers + x *= self.TILESIZE + y *= self.TILESIZE + tile_y, tile_x = divmod(tile - 1, self.TILESIZE) # those 1-indexing fuckers self._render(tile_x, tile_y, (x, y)) -- cgit v1.2.3