queries.py 4.8 KB

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  1. from collections import defaultdict
  2. import operator
  3. import db
  4. def search(q):
  5. with db.cursor() as c:
  6. corps = db.query(c, '''
  7. SELECT DISTINCT corporation_id, corporation_name FROM characters
  8. WHERE corporation_name LIKE ?
  9. ''', '%{}%'.format(q))
  10. return {'corporations': corps}
  11. def corporation(corp_id):
  12. with db.cursor() as c:
  13. kills = db.query(c, '''
  14. SELECT DISTINCT(kills.kill_id), kill_time,
  15. solarSystemName as system_name, security, regionName as region
  16. FROM kills
  17. JOIN characters ON characters.kill_id = kills.kill_id
  18. JOIN eve.mapSolarSystems ON solar_system_id = solarSystemID
  19. JOIN eve.mapRegions ON mapSolarSystems.regionID = mapRegions.regionID
  20. WHERE corporation_id = ?
  21. ''', corp_id)
  22. kill_ids = list(map(operator.itemgetter('kill_id'), kills))
  23. char_rows = db.query(c, '''
  24. SELECT
  25. kill_id, victim, final_blow,
  26. character_id, character_name, corporation_id, corporation_name, alliance_id, alliance_name, faction_id, faction_name,
  27. ship_type_id, typeName AS ship_name
  28. FROM characters
  29. JOIN eve.invTypes ON ship_type_id = typeID
  30. WHERE kill_id IN ({})
  31. '''.format(','.join(map(str, kill_ids))))
  32. characters = defaultdict(dict)
  33. corp_name = None
  34. for kill_id in kill_ids:
  35. characters[kill_id]['attackers'] = 1 # count final_blow now
  36. for char in char_rows:
  37. kill_id = char['kill_id']
  38. if char['victim']:
  39. characters[kill_id]['victim'] = char
  40. elif char['final_blow']:
  41. characters[kill_id]['final_blow'] = char
  42. else:
  43. characters[kill_id]['attackers'] += 1
  44. if corp_name is None and char['corporation_id'] == corp_id:
  45. corp_name = char['corporation_name']
  46. for kill in kills:
  47. kill['kill_time'] = _format_kill_time(kill['kill_time'])
  48. chars = characters[kill['kill_id']]
  49. kill['victim'] = chars['victim']
  50. kill['final_blow'] = chars['final_blow']
  51. kill['attackers'] = chars['attackers']
  52. return {'corporation_name': corp_name, 'kills': kills}
  53. def kill(kill_id):
  54. with db.cursor() as c:
  55. kill = db.get(c, '''
  56. SELECT kill_time, solarSystemName, security FROM kills
  57. JOIN eve.mapSolarSystems ON solar_system_id = solarSystemID
  58. WHERE kill_id = ?
  59. ''', kill_id)
  60. kill['kill_time'] = _format_kill_time(kill['kill_time'])
  61. characters = db.query(c, '''
  62. SELECT character_id, character_name, damage, victim, final_blow,
  63. corporation_id, corporation_name, alliance_id, alliance_name, faction_id, faction_name,
  64. ship_type_id, weapon_type_id,
  65. ship.typeName AS ship_name, weapon.typeName AS weapon_name
  66. FROM characters
  67. JOIN eve.invTypes AS ship ON ship_type_id = ship.typeID
  68. LEFT JOIN eve.invTypes AS weapon ON weapon_type_id = weapon.typeID
  69. WHERE kill_id = ?
  70. ''', kill_id)
  71. attackers = []
  72. for char in characters:
  73. if char['victim']:
  74. victim = char
  75. elif char['final_blow']:
  76. final_blow = char
  77. else:
  78. attackers.append(char)
  79. item_rows = db.query(c, '''
  80. SELECT type_id, flag, dropped, destroyed, singleton,
  81. typeName AS item_name, capacity
  82. FROM items
  83. JOIN eve.invTypes ON type_id = typeID
  84. WHERE kill_id = ? ORDER BY flag ASC
  85. ''', kill_id)
  86. items = defaultdict(list)
  87. for item in item_rows:
  88. flag = item['flag']
  89. if 125 <= flag <= 132:
  90. slot = 'subsystem'
  91. elif 27 <= flag <= 34:
  92. slot = 'high'
  93. elif 19 <= flag <= 26:
  94. slot = 'medium'
  95. elif 11 <= flag <= 18:
  96. slot = 'low'
  97. elif 92 <= flag <= 99:
  98. slot = 'rig'
  99. elif flag == 87:
  100. slot = 'drone bay'
  101. elif flag == 5:
  102. slot = 'cargo'
  103. elif 133 <= flag <= 143:
  104. slot = 'special hold'
  105. elif flag == 89:
  106. slot = 'implant'
  107. else:
  108. slot = '???'
  109. items[slot].append(item)
  110. slot_rows = db.query(c, '''
  111. SELECT attributeID, valueInt, valueFloat FROM eve.dgmTypeAttributes
  112. WHERE typeID = ? AND attributeID IN (12, 13, 14, 1137, 1367)
  113. AND (valueInt != 0 OR valueFloat != 0.0)
  114. ''', victim['ship_type_id'])
  115. slot_mapping = {12: 'low', 13: 'medium', 14: 'high', 1137: 'rig', 1367: 'subsystem'}
  116. slots = dict.fromkeys(slot_mapping.values(), 0)
  117. for attr in slot_rows:
  118. slot = slot_mapping[attr['attributeID']]
  119. slots[slot] = attr['valueInt'] or int(attr['valueFloat']) # wtf CCP
  120. if slots['subsystem']:
  121. sub_ids = map(lambda s: str(s['type_id']), items['subsystem'])
  122. modifier_rows = db.query(c, '''
  123. SELECT attributeID, valueFloat FROM eve.dgmTypeAttributes
  124. WHERE typeID IN ({}) AND attributeID in (1374, 1375, 1376) and valueFloat != 0.0
  125. '''.format(','.join(sub_ids)))
  126. slot_mapping = {1374: 'high', 1375: 'medium', 1376: 'low'} # that's right, it's backwards for subs!
  127. for modifier in modifier_rows:
  128. slot = slot_mapping[modifier['attributeID']]
  129. slots[slot] += int(modifier['valueFloat']) # strangely, an improvement
  130. return {
  131. 'kill': kill,
  132. 'victim': victim,
  133. 'final_blow': final_blow,
  134. 'attackers': attackers,
  135. 'items': items,
  136. 'slots': slots,
  137. }
  138. def _format_kill_time(kill_time):
  139. return kill_time.strftime('%Y-%m-%d %H:%m')