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- from collections import defaultdict
- import operator
- import db
- def search(q):
- with db.cursor() as c:
- corps = db.query(c, '''
- SELECT DISTINCT corporation_id, corporation_name FROM characters
- WHERE corporation_name LIKE ?
- ''', '%{}%'.format(q))
- return {'corporations': corps}
- def corporation(corp_id):
- with db.cursor() as c:
- kills = db.query(c, '''
- SELECT DISTINCT(kills.kill_id), kill_time,
- solarSystemName as system_name, security, regionName as region
- FROM kills
- JOIN characters ON characters.kill_id = kills.kill_id
- JOIN eve.mapSolarSystems ON solar_system_id = solarSystemID
- JOIN eve.mapRegions ON mapSolarSystems.regionID = mapRegions.regionID
- WHERE corporation_id = ?
- ''', corp_id)
- kill_ids = list(map(operator.itemgetter('kill_id'), kills))
- char_rows = db.query(c, '''
- SELECT
- kill_id, victim, final_blow,
- character_id, character_name, corporation_id, corporation_name, alliance_id, alliance_name, faction_id, faction_name,
- ship_type_id, typeName AS ship_name
- FROM characters
- JOIN eve.invTypes ON ship_type_id = typeID
- WHERE kill_id IN ({})
- '''.format(','.join(map(str, kill_ids))))
- characters = defaultdict(dict)
- for kill_id in kill_ids:
- characters[kill_id]['attackers'] = 1 # count final_blow now
- for char in char_rows:
- kill_id = char['kill_id']
- if char['victim']:
- characters[kill_id]['victim'] = char
- elif char['final_blow']:
- characters[kill_id]['final_blow'] = char
- else:
- characters[kill_id]['attackers'] += 1
- for kill in kills:
- chars = characters[kill['kill_id']]
- kill['victim'] = chars['victim']
- kill['final_blow'] = chars['final_blow']
- kill['attackers'] = chars['attackers']
- return kills
- def kill(kill_id):
- with db.cursor() as c:
- kill = db.get(c, '''
- SELECT kill_time, solarSystemName, security FROM kills
- JOIN eve.mapSolarSystems ON solar_system_id = solarSystemID
- WHERE kill_id = ?
- ''', kill_id)
- characters = db.query(c, '''
- SELECT character_id, character_name, damage, victim, final_blow,
- corporation_id, corporation_name, alliance_id, alliance_name, faction_id, faction_name,
- ship_type_id, weapon_type_id,
- ship.typeName AS ship_name, weapon.typeName AS weapon_name
- FROM characters
- JOIN eve.invTypes AS ship ON ship_type_id = ship.typeID
- LEFT JOIN eve.invTypes AS weapon ON weapon_type_id = weapon.typeID
- WHERE kill_id = ?
- ''', kill_id)
- attackers = []
- for char in characters:
- if char['victim']:
- victim = char
- elif char['final_blow']:
- final_blow = char
- else:
- attackers.append(char)
- item_rows = db.query(c, '''
- SELECT type_id, flag, dropped, destroyed, singleton,
- typeName AS item_name
- FROM items
- JOIN eve.invTypes ON type_id = typeID
- WHERE kill_id = ? ORDER BY flag ASC
- ''', kill_id)
- items = {}
- for item in item_rows:
- flag = item['flag']
- if 125 <= flag <= 132:
- slot = 'subsystem'
- elif 27 <= flag <= 34:
- slot = 'high'
- elif 19 <= flag <= 26:
- slot = 'medium'
- elif 11 <= flag <= 18:
- slot = 'low'
- elif 92 <= flag <= 99:
- slot = 'rig'
- elif flag == 87:
- slot = 'drone bay'
- elif flag == 5:
- slot = 'cargo'
- elif 133 <= flag <= 143:
- slot = 'special hold'
- elif flag == 89:
- slot = 'implant'
- else:
- slot = '???'
- if slot not in items:
- items[slot] = {'dropped': {}, 'destroyed': {}}
- if item['dropped']:
- d = 'dropped'
- else:
- d = 'destroyed'
- item_key = '{},{}'.format(item['type_id'], item['singleton'])
- if item_key not in items[slot][d]:
- items[slot][d][item_key] = [0, item['item_name']]
- items[slot][d][item_key][0] += item[d]
- return {
- 'kill': kill,
- 'victim': victim,
- 'final_blow': final_blow,
- 'attackers': attackers,
- 'items': items,
- }
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