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authorBlueRaja <BlueRaja.admin@gmail.com>2013-01-24 03:04:26 -0600
committerBlueRaja <BlueRaja.admin@gmail.com>2013-01-24 03:04:26 -0600
commitb6dc90e3f658a8201424aafec8e304c74d981022 (patch)
tree08440455657f7d657c6659ae41614bafbd8e0cbc
parent1e4045408872ac9bc83417f9c58ca740e54fff3d (diff)
downloadpathery-b6dc90e3f658a8201424aafec8e304c74d981022.tar.xz
Added a 'mapExpireTime' column to mapOfTheDay table, to simply a lot of SQL
-rw-r--r--db updates.sql19
-rw-r--r--do.php26
-rw-r--r--includes/mapoftheday.php2
-rw-r--r--pages/gallery.php4
-rw-r--r--pages/home.php52
5 files changed, 50 insertions, 53 deletions
diff --git a/db updates.sql b/db updates.sql
index b8b63a2..440f473 100644
--- a/db updates.sql
+++ b/db updates.sql
@@ -1,4 +1,4 @@
-ALTER TABLE `db428221563`.`mapOfTheDay` DROP INDEX `UniqueTypeDate` ,
+ALTER TABLE `mapOfTheDay` DROP INDEX `UniqueTypeDate` ,
ADD UNIQUE `UniqueTypeDate` ( `mapDate` , `mapType` );
ALTER TABLE `mapOfTheDay` ADD `championPointsWorth` INT NOT NULL DEFAULT '0';
@@ -6,4 +6,19 @@ ALTER TABLE `mapOfTheDay` ADD `championPointsWorth` INT NOT NULL DEFAULT '0';
ALTER TABLE `users` ADD `totalMazes` INT NOT NULL DEFAULT '0',
ADD `totalMoves` INT NOT NULL DEFAULT '0';
-ALTER TABLE `solutions` ADD `isTiedForHighScore` BOOLEAN NOT NULL DEFAULT '0'; \ No newline at end of file
+ALTER TABLE `solutions` ADD `isTiedForHighScore` BOOLEAN NOT NULL DEFAULT '0';
+
+-- Add the 'mapExpireTime' column
+ALTER TABLE `mapOfTheDay` ADD `mapExpireTime` DATETIME NULL DEFAULT NULL AFTER `mapDate`;
+
+UPDATE mapOfTheDay
+SET mapExpireTime = DATE_ADD(mapDate, INTERVAL 1 DAY)
+WHERE mapType <> 5;
+
+UPDATE mapOfTheDay
+SET mapExpireTime = DATE_ADD(mapDate, INTERVAL 2 DAY)
+WHERE mapType = 5;
+
+ALTER TABLE `mapOfTheDay` CHANGE `mapExpireTime` `mapExpireTime` DATETIME NOT NULL;
+
+ALTER TABLE `mapOfTheDay` ADD INDEX ( `mapExpireTime` , `mapType` ); \ No newline at end of file
diff --git a/do.php b/do.php
index 1009a91..a43b4ee 100644
--- a/do.php
+++ b/do.php
@@ -372,30 +372,16 @@ die(json_encode($json));
function isCurrentMap($mapID) {
- // TODO: change methodology
include_once('./includes/sqlEmbedded.php');
- $sql = "SELECT maps.ID
+ $sql = "SELECT mapID
FROM `mapOfTheDay`
- LEFT JOIN `maps` ON maps.ID = `mapID`
- WHERE
- `mapID` = '$mapID' AND
- (
- (
- DATEDIFF(CURDATE(), mapOfTheDay.mapDate) < 1 AND
- `mapType` IN (1, 2, 3, 4)
- )
- OR
- (
- DATEDIFF(CURDATE(), mapOfTheDay.mapDate) < 2 AND
- `mapType` IN (5)
- )
- )
+ WHERE `mapID` = '$mapID'
+ AND mapExpireTime > NOW()
+ LIMIT 1
";
+
$result = mysql_query($sql) or die(mysql_error());
- if (mysql_num_rows($result) == 0)
- return false;
- else
- return true;
+ return (mysql_num_rows($result) != 0);
}
//Very simple, confirm that all targets are reachable.
diff --git a/includes/mapoftheday.php b/includes/mapoftheday.php
index b858fd4..4e14312 100644
--- a/includes/mapoftheday.php
+++ b/includes/mapoftheday.php
@@ -1 +1 @@
-<?php include_once('maps.php'); include_once('sqlEmbedded.php'); include_once('playerStats.php'); define('MAP_EXPIRE_TIME_NORMAL', 1); //Days that non-weekly maps should last. Changing this won't //really work without changes to generateNewMapsOfTheDay().. define('MAP_EXPIRE_TIME_WEEKLY', 2); //Days that a weekly map should last /** * Returns the Map Of The Day with the given type (index). Generates new maps if necessary. */ function mapOfTheDay($type = 1) { $map = getMapOfTheDayInternal($type); if($map == null) { //Map doesn't exist, so we generate the maps and try again generateNewMapsOfTheDay(); $map = getMapOfTheDayInternal($type); } return $map; } /** * Returns the map of the day of the given type, or null if not found. * Do not call outside of mapoftheday.php */ function getMapOfTheDayInternal($type) { if ($type <= 4) $expire = MAP_EXPIRE_TIME_NORMAL; else if ($type <= 8) $expire = MAP_EXPIRE_TIME_WEEKLY; $sql = " SELECT maps.ID, maps.code FROM `mapOfTheDay`, `maps` WHERE `mapType` = $type AND DATEDIFF(CURDATE(), mapOfTheDay.mapDate) < $expire AND mapID = maps.ID "; $result = mysql_query($sql); if (mysql_num_rows($result) == 0) { return null; } //A map was found, so return it $r['code'] = mysql_result($result, 0, 'code'); $r['map'] = GenerateMapByCode($r['code']); $r['id'] = mysql_result($result, 0, 'ID'); return $r; } /** * Generates all the new maps for the day. Includes a critical section so maps aren't generated more * than once per day. */ function generateNewMapsOfTheDay() { ignore_user_abort(true); $lock = acquireMotdLock(); try { //Double check that we still need to generate a new map for today. Since that was done outside of the lock, it's possible //two threads could reach this point at the same time. $latestSpecialMap = getMapOfTheDayInternal(4); $latestWeeklyMap = getMapOfTheDayInternal(5); if($latestSpecialMap != null && $latestWeeklyMap != null) { releaseMotdLock($lock); return; } //The rest of the code in the try{} can be assumed to only be run once a day //Generate the maps $mapCode = array(); if($latestSpecialMap == null) { $mapCode[1] = generateNewMapCode(1); $mapCode[2] = generateNewMapCode(2); $mapCode[3] = generateNewMapCode(3); $mapCode[4] = generateNewMapCode(4); } //The weekly maps might not need to be generated tonight. Check if it does first if($latestWeeklyMap == null) { $mapCode[5] = generateNewMapCode(5); } //Add the actual maps to the DB foreach($mapCode as $type => $code) { addNewMapToDB($code, $type, $lock); } //Update the player-statistics //TODO: Since we could now be calling this more than once a day, we probably need to update this... sigh. addStatsForYesterdaysMaps(); } catch (Exception $exc) { /* Ignore... :| */ } //try/catch above is necessary to make sure an exception doesn't prevent us from releasing the lock! releaseMotdLock($lock); } /** * Generates a single map of the given type, and returns its "map code" */ function generateNewMapCode($type) { // If you want to modify the maps created! This is the line //GenerateMap($rows, $cols, $rockchance, $numBlocks = -1, $cp = -1, $tp = -1) switch ($type) { case 1: //Easy $map = GenerateMap(13, 7, 12, rand(7, 10), rand(0, 1), 0); break; case 2: //Normal $map = GenerateMap(15, 9, 7, rand(11, 13), rand(1, 3) + rand(0, 1), 0); break; case 3: //Hard $map = getRandomComplexMap(); break; case 4: //Full random map $map = getRandomSpecialMap(); break; case 5: $map = getRandomWeeklyMap(); break; default: $map = GenerateMap(rand(13, 18), rand(10, 14), rand(6, 9)); break; } return GenerateMapCode($map); } /** * Adds the given map to the database as today's map of the day */ function addNewMapToDB($code, $type, $lock) { $sql = "INSERT INTO `maps` (`code`) VALUES ('$code')"; $result = mysql_query($sql); if (!$result) { releaseMotdLock($lock); die("Error on inserting map"); } $mapID = mysql_insert_id(); $sql = "INSERT INTO `mapOfTheDay` (`mapID`, `mapType`, `mapDate`) VALUES ('$mapID', '$type', CURDATE()) "; $result = mysql_query($sql); if (!$result) { releaseMotdLock($lock); die("Error on insert into mapOfTheDay"); } } /** * The file locked in order to create serialize map-creations, since our DB doesn't support transactions... */ define('FILE_MOTD_LOCK', './motdLockFile'); /** * Obtains the mutex used for creating the Map Of The Day, so that race-conditions cannot occur (like two threads * creating and inserting the maps into the database at the same time, which has happened */ function acquireMotdLock() { $fileHandle = fopen(FILE_MOTD_LOCK, 'a+'); flock($fileHandle, LOCK_EX); return $fileHandle; } /** * Releases the lock acquired from acquireMotdLock */ function releaseMotdLock($fileHandle) { if($fileHandle) flock($fileHandle, LOCK_UN); } //Select from yesterday function getYesterdaysMap() { $sql = " select `ID`, `code` from `maps` WHERE ( DAY(dateCreated) = DAY(NOW()) - 1 AND MONTH(dateCreated) = MONTH(NOW()) AND YEAR(dateCreated) = YEAR(NOW()) ) "; $result = mysql_query($sql); //No map for today? if (mysql_num_rows($result) == 0) { return -1; } $r['code'] = mysql_result($result, 0, 'code'); $r['id'] = mysql_result($result, 0, 'ID'); return $r; } function getRandomComplexMap() { $random = weight(0, 0, 0, 0, 0, 0, 0, 1); switch ($random) { case 0: $map = GenerateMap(19, 9, rand(7, 9), rand(14, 16), rand(2, 5), rand(1, 2)); break; case 1: $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath = insertPoint($reversePath, 'abc'); $reversePath = insertPoint($reversePath, 'tu'); $myparams['checkpoints'] = 3; $myparams['teleports'] = 0; $myparams['rockchance'] = 7; $myparams['walls'] = 12; $myparams['name'] = 'Reverse Order'; $map = GenerateShapedMap($reversePath, $myparams); break; } return $map; } function getRandomSpecialMap() { //This can be used to add additional weight to certain maps that we like. $random = weight(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10); $shape = array(); $params = array(); switch ($random) { //===================================== case 0: //Thirty $map = GenerateMap( 18, 14, 20, //width, height, rocks weight(30), //Walls weight(1), //Checkpoints weight(1), //Teleports 'Thirty' ); break; //===================================== case 1: //Simple $map = GenerateMap( 18, 9, 7, //width, height, rocks weight(15, 16, 17), //Walls weight(0), //Checkpoints weight(0), //Teleports 'Finite' ); break; //===================================== case 2: //ABC's $map = GenerateMap( 19, 11, 12, //width, height, rocks weight(20, 21, 22, 22, 23), //Walls weight(3), //Checkpoints weight(0), //Teleports "ABC's " ); break; //===================================== case 3: //Tele Madness $map = GenerateMap( 17, 12, 10, //width, height, rocks weight(17, 18), //Walls weight(1), //Checkpoints weight(5), //Teleports 'Teleport Madness' ); break; //===================================== case 4: //Thursday //Rocky Maze $map = GenerateMap( 19, 15, 5, //width, height, rocks weight(16, 17, 18), //Walls weight(1, 2, 2, 2, 3, 3), //Checkpoints weight(0), //Teleports 'Rocky Maze' ); break; //===================================== case 5: //Friday //Side to Side $map = GenerateMap( 26, 6, 12, //width, height, rocks weight(17, 18, 19), //Walls weight(2, 2, 2, 3, 3), //Checkpoints weight(3, 3, 3, 4), //Teleports 'Side to Side' ); break; //===================================== case 6: //Ultimate's Random map: //Create shape $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; //Insert points $shape = insertPoint($shape, "sfabcr", $target = '?'); $shape = insertPoint($shape, weight("tu", "d", "tu", "", ""), $target = '?'); //Set params $params['rockchance'] = 10; $params['walls'] = weight(21, 20, 22, 20, 21); $params['name'] = 'Ultimate Random'; //Put it all together. $map = GenerateShapedMap($shape, $params); break; //===================================== //===================================== case 7: //Dual map $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "oqqqqqqqqqqqqqqqqqqqo"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapa = insertPoint($dualmapa, 'abc'); $dualmapb = insertPoint($dualmapb, 'abc'); $dualmap = array_merge($dualmapa, $dualmapb); $dualmap = insertPoint($dualmap, 'tu'); $myparams['checkpoints'] = 3; $myparams['teleports'] = 1; $myparams['rockchance'] = 9; $myparams['walls'] = weight(20, 20, 21, 21, 22, 23); $myparams['name'] = 'Seeing Double'; $map = GenerateShapedMap($dualmap, $myparams); break; //===================================== //===================================== case 8: //Centralized $myshape[] = "ooooooooooooooooooo"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o???????fos???????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "ooooooooooooooooooo"; $myshape = insertPoint($myshape, "abc", $target = '?'); $myshape = insertPoint($myshape, weight("tu", "d", "tud", ""), $target = '?'); $myparams['rockchance'] = 7; $myparams['walls'] = weight(17, 18, 19, 18, 17); $myparams['name'] = 'Centralized'; $map = GenerateShapedMap($myshape, $myparams); break; //===================================== //===================================== case 9: $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'Xo??????????????ox'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths = insertPoint($dualingPaths, 'abc'); $dualingPaths = insertPoint($dualingPaths, weight('xx', 'xxx', 'xxxx').weight('XX', 'XXX', 'XXXX')); $myparams['checkpoints'] = 3; $myparams['teleports'] = 0; $myparams['rockchance'] = 9; $myparams['walls'] = 13; $myparams['name'] = 'Dualing paths'; $map = GenerateShapedMap($dualingPaths, $myparams); break; //===================================== //===================================== case 10: $unlimited[] = 'so?o?o?o?o?o?o?of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?????????????of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?????????????of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?????????????of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?o?o?o?o?o?o?of'; $unlimited = insertPoint($unlimited, 'abc'); $unlimited = insertPoint($unlimited, weight('tu', 'dtu')); $myparams['checkpoints'] = 3; $myparams['teleports'] = 1; $myparams['rockchance'] = 9; $myparams['walls'] = 999; $myparams['name'] = 'Unlimited'; $map = GenerateShapedMap($unlimited, $myparams); break; //===================================== } return $map; } function getRandomWeeklyMap() { // TEST MAP... $ultraComplex[] = "sooooooooooooooooooooooor"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "sooooooooooooooooooooooor"; $ultraComplex = insertPoint($ultraComplex, 'abcde'); $ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e')); $ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n')); $ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n')); $ultraComplex = insertPoint($ultraComplex, 'tumnghij'); $myparams['checkpoints'] = 5; $myparams['teleports'] = 3; $myparams['rockchance'] = 12; $myparams['walls'] = 50; $myparams['name'] = 'Ultra Complex'; $map = GenerateShapedMap($ultraComplex, $myparams); return $map; } ?> \ No newline at end of file
+<?php include_once('maps.php'); include_once('sqlEmbedded.php'); include_once('playerStats.php'); define('MAP_EXPIRE_TIME_WEEKLY', 7); //Days that a weekly map should last class MapType { const Simple = 1; const Normal = 2; const Complex = 3; const Special = 4; const Weekly = 5; } /** * Returns the Map Of The Day with the given type (index). Generates new maps if necessary. */ function mapOfTheDay($type = MapType::Simple) { $map = getMapOfTheDayInternal($type); if($map == null) { //Map doesn't exist, so we generate the maps and try again generateNewMapsOfTheDay(); $map = getMapOfTheDayInternal($type); } return $map; } /** * Returns the map of the day of the given type, or null if not found. * Do not call outside of mapoftheday.php */ function getMapOfTheDayInternal($type) { //The ORDER BY and LIMIT probably shouldn't be necessary, since there should only be one active map of each //type at a time anyways.. $sql = " SELECT maps.ID, maps.code FROM `mapOfTheDay` INNER JOIN `maps` ON mapOfTheDay.mapID = maps.ID WHERE `mapType` = $type AND mapOfTheDay.mapExpireTime > NOW() ORDER BY mapOfTheDay.mapDate DESC LIMIT 1 "; $result = mysql_query($sql); if (mysql_num_rows($result) == 0) { return null; } //A map was found, so return it $r['code'] = mysql_result($result, 0, 'code'); $r['map'] = GenerateMapByCode($r['code']); $r['id'] = mysql_result($result, 0, 'ID'); return $r; } /** * Generates all the new maps for the day. Includes a critical section so maps aren't generated more * than once per day. */ function generateNewMapsOfTheDay() { ignore_user_abort(true); $lock = acquireMotdLock(); try { //Double check that we still need to generate a new map for today. Since that was done outside of the lock, it's possible //two threads could reach this point at the same time. $latestSpecialMap = getMapOfTheDayInternal(MapType::Special); $latestWeeklyMap = getMapOfTheDayInternal(MapType::Weekly); if($latestSpecialMap != null && $latestWeeklyMap != null) { releaseMotdLock($lock); return; } //The rest of the code in the try{} can be assumed to only be run once a day //Generate the maps $mapCode = array(); if($latestSpecialMap == null) { $mapCode[MapType::Simple] = generateNewMapCode(MapType::Simple); $mapCode[MapType::Normal] = generateNewMapCode(MapType::Normal); $mapCode[MapType::Complex] = generateNewMapCode(MapType::Complex); $mapCode[MapType::Special] = generateNewMapCode(MapType::Special); } //The weekly maps might not need to be generated tonight. Check if it does first if($latestWeeklyMap == null) { $mapCode[MapType::Weekly] = generateNewMapCode(MapType::Weekly); } //Add the actual maps to the DB foreach($mapCode as $type => $code) { addNewMapToDB($code, $type, $lock); } //Update the player-statistics //TODO: Since we could now be calling this more than once a day, we probably need to update this... sigh. addStatsForYesterdaysMaps(); } catch (Exception $exc) { /* Ignore... :| */ } //try/catch above is necessary to make sure an exception doesn't prevent us from releasing the lock! releaseMotdLock($lock); } /** * Generates a single map of the given type, and returns its "map code" */ function generateNewMapCode($type) { // If you want to modify the maps created! This is the line //GenerateMap($rows, $cols, $rockchance, $numBlocks = -1, $cp = -1, $tp = -1) switch ($type) { case MapType::Simple: $map = GenerateMap(13, 7, 12, rand(7, 10), rand(0, 1), 0); break; case MapType::Normal: $map = GenerateMap(15, 9, 7, rand(11, 13), rand(1, 3) + rand(0, 1), 0); break; case MapType::Complex: $map = getRandomComplexMap(); break; case MapType::Special: $map = getRandomSpecialMap(); break; case MapType::Weekly: $map = getRandomWeeklyMap(); break; default: $map = GenerateMap(rand(13, 18), rand(10, 14), rand(6, 9)); break; } return GenerateMapCode($map); } /** * Adds the given map to the database as today's map of the day */ function addNewMapToDB($code, $type, $lock) { $sql = "INSERT INTO `maps` (`code`) VALUES ('$code')"; $result = mysql_query($sql); if (!$result) { releaseMotdLock($lock); die("Error on inserting map"); } $mapID = mysql_insert_id(); if($type == MapType::Weekly) { //Weekly map lasts MAP_EXPIRE_TIME_WEEKLY days. We also want to offset by 12 hours $numHours = 24*MAP_EXPIRE_TIME_WEEKLY + 12; $expireTime = "ADDDATE(CURDATE(), INTERVAL $numHours HOURS"; } else { //All other maps are assumed to last one day $expireTime = 'ADDDATE(CURDATE(), INTERVAL 1 DAY)'; } $sql = "INSERT INTO `mapOfTheDay` (`mapID`, `mapType`, `mapDate`, `mapExpireTime`) VALUES ('$mapID', '$type', CURDATE(), $expireTime) "; $result = mysql_query($sql); if (!$result) { releaseMotdLock($lock); die("Error on insert into mapOfTheDay"); } } /** * The file locked in order to create serialize map-creations, since our DB doesn't support transactions... */ define('FILE_MOTD_LOCK', './motdLockFile'); /** * Obtains the mutex used for creating the Map Of The Day, so that race-conditions cannot occur (like two threads * creating and inserting the maps into the database at the same time, which has happened */ function acquireMotdLock() { $fileHandle = fopen(FILE_MOTD_LOCK, 'a+'); flock($fileHandle, LOCK_EX); return $fileHandle; } /** * Releases the lock acquired from acquireMotdLock */ function releaseMotdLock($fileHandle) { if($fileHandle) flock($fileHandle, LOCK_UN); } function getRandomComplexMap() { $random = weight(0, 0, 0, 0, 0, 0, 0, 1); switch ($random) { case 0: $map = GenerateMap(19, 9, rand(7, 9), rand(14, 16), rand(2, 5), rand(1, 2)); break; case 1: $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath[] = 'fo?????????????oS'; $reversePath = insertPoint($reversePath, 'abc'); $reversePath = insertPoint($reversePath, 'tu'); $myparams['checkpoints'] = 3; $myparams['teleports'] = 0; $myparams['rockchance'] = 7; $myparams['walls'] = 12; $myparams['name'] = 'Reverse Order'; $map = GenerateShapedMap($reversePath, $myparams); break; } return $map; } function getRandomSpecialMap() { //This can be used to add additional weight to certain maps that we like. $random = weight(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10); $shape = array(); $params = array(); switch ($random) { //===================================== case 0: //Thirty $map = GenerateMap( 18, 14, 20, //width, height, rocks weight(30), //Walls weight(1), //Checkpoints weight(1), //Teleports 'Thirty' ); break; //===================================== case 1: //Simple $map = GenerateMap( 18, 9, 7, //width, height, rocks weight(15, 16, 17), //Walls weight(0), //Checkpoints weight(0), //Teleports 'Finite' ); break; //===================================== case 2: //ABC's $map = GenerateMap( 19, 11, 12, //width, height, rocks weight(20, 21, 22, 22, 23), //Walls weight(3), //Checkpoints weight(0), //Teleports "ABC's " ); break; //===================================== case 3: //Tele Madness $map = GenerateMap( 17, 12, 10, //width, height, rocks weight(17, 18), //Walls weight(1), //Checkpoints weight(5), //Teleports 'Teleport Madness' ); break; //===================================== case 4: //Rocky Maze $map = GenerateMap( 19, 15, 5, //width, height, rocks weight(16, 17, 18), //Walls weight(1, 2, 2, 2, 3, 3), //Checkpoints weight(0), //Teleports 'Rocky Maze' ); break; //===================================== case 5: //Side to Side $map = GenerateMap( 26, 6, 12, //width, height, rocks weight(17, 18, 19), //Walls weight(2, 2, 2, 3, 3), //Checkpoints weight(3, 3, 3, 4), //Teleports 'Side to Side' ); break; //===================================== case 6: //Ultimate's Random map: //Create shape $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; $shape[] = "??????????????????"; //Insert points $shape = insertPoint($shape, "sfabcr", $target = '?'); $shape = insertPoint($shape, weight("tu", "d", "tu", "", ""), $target = '?'); //Set params $params['rockchance'] = 10; $params['walls'] = weight(21, 20, 22, 20, 21); $params['name'] = 'Ultimate Random'; //Put it all together. $map = GenerateShapedMap($shape, $params); break; //===================================== //===================================== case 7: //Dual map $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "s???????????????????f"; $dualmapa[] = "oqqqqqqqqqqqqqqqqqqqo"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapb[] = "s???????????????????f"; $dualmapa = insertPoint($dualmapa, 'abc'); $dualmapb = insertPoint($dualmapb, 'abc'); $dualmap = array_merge($dualmapa, $dualmapb); $dualmap = insertPoint($dualmap, 'tu'); $myparams['checkpoints'] = 3; $myparams['teleports'] = 1; $myparams['rockchance'] = 9; $myparams['walls'] = weight(20, 20, 21, 21, 22, 23); $myparams['name'] = 'Seeing Double'; $map = GenerateShapedMap($dualmap, $myparams); break; //===================================== //===================================== case 8: //Centralized $myshape[] = "ooooooooooooooooooo"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o???????fos???????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "o?????????????????o"; $myshape[] = "ooooooooooooooooooo"; $myshape = insertPoint($myshape, "abc", $target = '?'); $myshape = insertPoint($myshape, weight("tu", "d", "tud", ""), $target = '?'); $myparams['rockchance'] = 7; $myparams['walls'] = weight(17, 18, 19, 18, 17); $myparams['name'] = 'Centralized'; $map = GenerateShapedMap($myshape, $myparams); break; //===================================== //===================================== case 9: //Dualing paths $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'so??????????????xf'; $dualingPaths[] = 'Xo??????????????ox'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths[] = 'fX??????????????oS'; $dualingPaths = insertPoint($dualingPaths, 'abc'); $dualingPaths = insertPoint($dualingPaths, weight('xx', 'xxx', 'xxxx').weight('XX', 'XXX', 'XXXX')); $myparams['checkpoints'] = 3; $myparams['teleports'] = 0; $myparams['rockchance'] = 9; $myparams['walls'] = 13; $myparams['name'] = 'Dualing paths'; $map = GenerateShapedMap($dualingPaths, $myparams); break; //===================================== //===================================== case 10: //Unlimited $unlimited[] = 'so?o?o?o?o?o?o?of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?????????????of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?????????????of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?????????????of'; $unlimited[] = 's???????????????f'; $unlimited[] = 'so?o?o?o?o?o?o?of'; $unlimited = insertPoint($unlimited, 'abc'); $unlimited = insertPoint($unlimited, weight('tu', 'dtu')); $myparams['checkpoints'] = 3; $myparams['teleports'] = 1; $myparams['rockchance'] = 9; $myparams['walls'] = 999; $myparams['name'] = 'Unlimited'; $map = GenerateShapedMap($unlimited, $myparams); break; //===================================== } return $map; } function getRandomWeeklyMap() { $ultraComplex[] = "sooooooooooooooooooooooor"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "so?????????????????????or"; $ultraComplex[] = "ro?????????????????????of"; $ultraComplex[] = "sooooooooooooooooooooooor"; $ultraComplex = insertPoint($ultraComplex, 'abcde'); $ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e')); $ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n')); $ultraComplex = insertPoint($ultraComplex, weight('a', 'b', 'c', 'd', 'e', 'u', 'n', 'j', 'h', 'n')); $ultraComplex = insertPoint($ultraComplex, 'tumnghij'); $myparams['checkpoints'] = 5; $myparams['teleports'] = 3; $myparams['rockchance'] = 12; $myparams['walls'] = 50; $myparams['name'] = 'Ultra Complex'; $map = GenerateShapedMap($ultraComplex, $myparams); return $map; } ?> \ No newline at end of file
diff --git a/pages/gallery.php b/pages/gallery.php
index 525c73a..fce6256 100644
--- a/pages/gallery.php
+++ b/pages/gallery.php
@@ -360,10 +360,6 @@ ini_set('display_errors',1);
echo ini_get('max_execution_time');
echo ":";
-
-//$motd = MapOfTheDay(3);
-//$map = $motd['map'];
-
if (isset($_GET['walls'])) {
$map[0][4] = ($_GET['walls'] * 1);
}
diff --git a/pages/home.php b/pages/home.php
index d5ba45f..156014c 100644
--- a/pages/home.php
+++ b/pages/home.php
@@ -134,43 +134,43 @@ if ($accepted) {
}
// 3 Main maps
-$motd = MapOfTheDay(1);
-$jmid[1] = $motd['id'];
-$mapContent = displayMaze($motd, 1);
-$mapNames[1] = 'Simple';
+$motd = MapOfTheDay(MapType::Simple);
+$jmid[MapType::Simple] = $motd['id'];
+$mapContent = displayMaze($motd, MapType::Simple);
+$mapNames[MapType::Simple] = 'Simple';
-$motd = MapOfTheDay(2);
-$jmid[2] = $motd['id'];
-$mapContent .= displayMaze($motd, 2);
-$mapNames[2] = 'Normal';
+$motd = MapOfTheDay(MapType::Normal);
+$jmid[MapType::Normal] = $motd['id'];
+$mapContent .= displayMaze($motd, MapType::Normal);
+$mapNames[MapType::Normal] = 'Normal';
// Complex Map
-$motd = MapOfTheDay(3);
-$jmid[3] = $motd['id'];
-$mapContent .= displayMaze($motd, 3);
-$mapNames[3] = $motd['map'][0][6];
-if ($mapNames[3] == '') {
- $mapNames[3] = 'Complex';
+$motd = MapOfTheDay(MapType::Complex);
+$jmid[MapType::Complex] = $motd['id'];
+$mapContent .= displayMaze($motd, MapType::Complex);
+$mapNames[MapType::Complex] = $motd['map'][0][6];
+if ($mapNames[MapType::Complex] == '') {
+ $mapNames[MapType::Complex] = 'Complex';
}
// Additional or special maps:
-$motd = MapOfTheDay(4);
-$jmid[4] = $motd['id'];
-$mapContent .= displayMaze($motd, 4);
+$motd = MapOfTheDay(MapType::Special);
+$jmid[MapType::Special] = $motd['id'];
+$mapContent .= displayMaze($motd, MapType::Special);
-$mapNames[4] = $motd['map'][0][6];
-if ($mapNames[4] == '') {
- $mapNames[4] = 'Special';
+$mapNames[MapType::Special] = $motd['map'][0][6];
+if ($mapNames[MapType::Special] == '') {
+ $mapNames[MapType::Special] = 'Special';
}
-$motd = MapOfTheDay(5);
-$jmid[5] = $motd['id'];
-$mapContent .= displayMaze($motd, 5);
-$mapNames[5] = $motd['map'][0][6];
-if ($mapNames[5] == '') {
- $mapNames[5] = 'Special';
+$motd = MapOfTheDay(MapType::Weekly);
+$jmid[MapType::Weekly] = $motd['id'];
+$mapContent .= displayMaze($motd, MapType::Weekly);
+$mapNames[MapType::Weekly] = $motd['map'][0][6];
+if ($mapNames[MapType::Weekly] == '') {
+ $mapNames[MapType::Weekly] = 'Ultra Complex';
}
echo ' <div id="difficulties">';