diff options
author | Patrick Davison <snapwilliam@gmail.com> | 2013-01-25 00:26:07 -0800 |
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committer | Patrick Davison <snapwilliam@gmail.com> | 2013-01-25 00:26:07 -0800 |
commit | ae5c6c5800f39ef169986e59e69b43241ccf3902 (patch) | |
tree | b8428e9376c767176dee427855664fbf6102ca1f /pages/challengeOld.php | |
parent | 54aac45cafb3df1bd1e31177d4f38750f495e908 (diff) | |
download | pathery-ae5c6c5800f39ef169986e59e69b43241ccf3902.tar.xz |
Added missing files, deleted some old files.
Diffstat (limited to 'pages/challengeOld.php')
-rw-r--r-- | pages/challengeOld.php | 362 |
1 files changed, 0 insertions, 362 deletions
diff --git a/pages/challengeOld.php b/pages/challengeOld.php deleted file mode 100644 index afb8741..0000000 --- a/pages/challengeOld.php +++ /dev/null @@ -1,362 +0,0 @@ -<?php -htmlHeader(array('tutorial'), 'Pathery Challenges', 'Challenges', array('scores')); -?> - -<body> - -<?php -topbar($Links); -?> - -<script src="sounds/script/soundmanager.js"></script> - -<script> -isChallenge = true; - - -function challengeLoad() {} - - -challenge1 = new Object(); -challenge2 = new Object(); -challenge3 = new Object(); -challenge4 = new Object(); -challenge5 = new Object(); - - -challenge1.start = "Welcome to Advanced Training #1. Help for these puzzles will be limited.<br /><i>Goal: 32</i> or more."; -challenge1.help = "If that was wrong, then try the right.<br /><i>Goal: 32</i> or more."; -challenge1.complete = "Great, I hope we discovered some things about the pathing.<br/>Press <b>Next</b>"; - -challenge2.start = "Round 2! What does it do when there's 2 outs?<br><i>Goal: 22</i> or more."; -challenge2.complete = "Yup, you can just block things off when there's more than one. This holds true for checkpoints too.<br/>Press <b>Next</b>"; -challenge2.help = "This might be something you didn't know you could do<br /><i>Goal: 22</i> or more."; - -challenge3.start = "Round 3! We're really getting to know that clock-wise path-priority thing aren't we.<br><i>Goal: 39</i> or more."; -//challenge3.complete = "What did you decide to do with that 4th wall? <br/>Press <b>Next</b>"; -challenge3.complete = "I wonder what you decided to do with that 4th wall... That's it for now. Go play the game! (press home)"; -challenge3.bonus = "Bonus Level unlocked. 'cMeInDtDeLrE'<br/>Press <b>Next</b>"; -challenge3.help = "I believe in this case, less is more.<br><i>Goal: 39</i> or more."; - -challenge4.start = "Teleports are traps you can use to your advantage. See if you can use the teleport to reach 33 moves!<br>Press <b>Go!</b>"; -challenge4.complete = "Well done!<br>Teleports add extra intrigue to the game."; -challenge4.help = "Let's use that teleport to block the way to the <i>A</i>!<br>We can make the path take longer to get to <i>A</i> in the process."; - -challenge5.start = "Now for a difficult one. The goal for this one is 75 moves.<br>Press <b>Go!</b> to check your path."; -challenge5.complete = "Look at you, so pro.<br><a href='home'>Go play the game!</a>"; -challenge5.help = "Try placing the walls as highlighted."; - -function challengeGo(mapid) { - var moves = mapjson[mapid].moves; - var tiles; - - switch (mapid) { - case '1': - if (moves >= 32) { - updateDsp(1, 'instructions', challenge1.complete); - tv.unlock(2); - } else { - updateDsp(1, 'instructions', challenge1.help); - } - break; - - case '2': - if (moves >= 22) { - updateDsp(1, 'instructions', challenge2.complete); - tv.unlock(3); - } else { - updateDsp(1, 'instructions', challenge2.help); - //var tiles = ["2,3,5","2,4,6"]; - //markTiles(tiles); - } - break; - - case '3': - if (moves >=39) { - updateDsp(1, 'instructions', challenge3.complete); - tv.unlock(4); - } else { - updateDsp(1, 'instructions', challenge3.help); - } - break; - - case '4': - if (moves >= 33) { - updateDsp(1, 'instructions', challenge4.complete); - tv.unlock(5); - } else { - updateDsp(1, 'instructions', challenge4.help); - tiles = ["4,1,5","4,2,6","4,3,7","4,4,9"]; - markTiles(tiles); - } - break; - - case '5': - if (moves >= 75) { - updateDsp(1, 'instructions', challenge5.complete); - //Unlock next button. - } else { - updateDsp(1, 'instructions', challenge5.help); - tiles = ["5,1,5","5,2,6","5,3,3","5,4,2","5,3,1"]; - markTiles(tiles); - } - break; - - } -} - - - -function markTiles(tiles) { - for(var i in tiles) { - var tmp = tiles[i]; - setTimeout('document.getElementById("'+tiles[i]+'").style.backgroundColor = "#ccccdd"', i*150 + 900); - } -} - -//TODO: -function challengeWall(mapid) { - //Disable function - return; - //Required walls: - var reqwall = new Array(); - reqwall[0] = "3,5."; - reqwall[1] = "4,6."; - - for(var i in reqwall) { - if (solution[mapid].indexOf(reqwall[i]) == -1) { - //Failed - return; - } - } - updateDsp(1, 'instructions', challenge2.wallstext) -} -function highlightElement(Eid) { -} - - -function startChallenge(mapid) { - //console.log("start challenge", mapid); - switch (mapid) { - case 1: - updateDsp(1, 'instructions', challenge1.start); - var goBtn = document.getElementById('1,btn'); - var interval1 = setInterval(function() { - goBtn.className += ' flash'; - }, 1200), - interval2; - setTimeout(function() { - interval2 = setInterval(function() { - goBtn.className = goBtn.className.replace(' flash', ''); - }, 1200); - }, 600); - var prevHandler = goBtn.onclick; - goBtn.onclick = function() { - clearInterval(interval1); - clearInterval(interval2); - goBtn.className = goBtn.className.replace(' flash', ''); - prevHandler.apply(this, arguments); - } - break; - case 2: - updateDsp(1, 'instructions', challenge2.start); - break; - case 3: - updateDsp(1, 'instructions', challenge3.start); - break; - case 4: - updateDsp(1, 'instructions', challenge4.start); - break; - case 5: - updateDsp(1, 'instructions', challenge5.start); - break; - } -} - -function TutorialView(low, high) { - this.low = low; - this.high = high; - this.cur = low; - //Lock them all. - this.locked = low; - - //Override hack to unlock all the levels. - //this.locked = high; - - this.nextbtn = document.getElementById('nextbtn'); - this.prevbtn = document.getElementById('prevbtn'); - this.interval1 = this.interval2 = null; -} -TutorialView.prototype.showTutorial = function(num) { - for (var i = this.low; i <= this.high; i++) { - var elem = document.getElementById("tut-" + i); - if (elem.className.indexOf('hidden') < 0) - elem.className += 'hidden'; - } - elem = document.getElementById("tut-" + num); - elem.className = elem.className.replace('hidden', ''); - //Is the map after this disabled? - this.nextbtn.className = this.nextbtn.className.replace(' disabled', ''); - if (this.locked <= this.cur) - this.nextbtn.className += ' disabled'; - startChallenge(num); - tv.nextbtn.className = tv.nextbtn.className.replace(' flash', ''); -} -TutorialView.prototype.next = function() { - clearInterval(this.interval1); - clearInterval(this.interval2); - if (this.nextbtn.className.indexOf(' disabled') > -1) - return; - this.showTutorial(++this.cur); - if (this.cur == this.high) { - if (this.nextbtn.className.indexOf('hidden') < 0) - this.nextbtn.className += ' hidden'; - } else { - this.nextbtn.className = this.nextbtn.className.replace(' hidden', ''); - //this.nextbtn.className += ' disabled'; - } - this.prevbtn.className = this.prevbtn.className.replace(' hidden', ''); -} -TutorialView.prototype.prev = function() { - this.showTutorial(--this.cur); - if (this.cur == this.low) { - if (this.prevbtn.className.indexOf('hidden') < 0) - this.prevbtn.className += ' hidden'; - } else - this.prevbtn.className = this.prevbtn.className.replace(' hidden', ''); - this.nextbtn.className = this.nextbtn.className.replace(' hidden', ''); -} -TutorialView.prototype.unlock = function(n) { - if (n > this.locked) { - this.locked = n; - if (this.locked >= this.cur) { - this.nextbtn.className = this.nextbtn.className.replace(' disabled', ''); - this.interval1 = setInterval(function() { - tv.nextbtn.className += ' flash'; - }, 1200); - setTimeout(function() { - tv.interval2 = setInterval(function() { - tv.nextbtn.className = tv.nextbtn.className.replace(' flash', ''); - }, 1200); - }, 600); - } - } - - -} -</script> - -<?php -include('./includes/maps.php'); -//include('./includes/datas.php'); - -//Page Load; -//STAGE 1: -//Intro and Instructions; press go! -//Lightup; Go-button. - -//Go is done animating and GOAL is unachieved. -//STAGE 2: -//Show where walls go, and/or encourage them. -//Lightup; Wall Spots - -//All walls have been placed correctly. -//STAGE 3: -//'That looks good, try pressing Go!' -//Lightup; Go-Button - -//Go is done animating, and goal is achieved: -//STAGE 4: -//Horray! Move on to next - highlight 'Next' -//Lightup; Next-Button - -?> -<div id="tut-wrapper"> - <div style='height:80px;' id='1,instructions'> - Welcome to Advanced Training #1. Help for these puzzles will be limited.<br /><i>Goal: 32</i> or more. - </div> -<? - -//Prepare maps. -$example1[] = "ootooooooooo"; -$example1[] = "oofooooooooo"; -$example1[] = "oooooooooooo"; -$example1[] = "oooooooooooo"; -$example1[] = "oooooooousoo"; - -$myparams['teleports'] = 1; -$myparams['walls'] = 5; -$map1 = GenerateShapedMap($example1, $myparams); - -$challenge2[] = "oooooooou"; -$challenge2[] = "ooooooooo"; -$challenge2[] = "ooooooooo"; -$challenge2[] = "oroooooos"; -$challenge2[] = "ooroooooo"; -$challenge2[] = "ftoooooou"; -$myparams['checkpoints'] = 1; -$myparams['teleports'] = 1; -$myparams['walls'] = 2; -$map2 = GenerateShapedMap($challenge2, $myparams); - -$challenge3[] = "otoooooooooan"; -$challenge3[] = "ooooooooooooo"; -$challenge3[] = "ooooooooooooo"; -$challenge3[] = "ooooooooooooo"; -$challenge3[] = "osuofoooooomo"; - -$myparams['checkpoints'] = 2; -$myparams['teleports'] = 0; -$myparams['walls'] = 4; -$map3 = GenerateShapedMap($challenge3, $myparams); - -$challenge4[] = "suooooaooof"; -$challenge4[] = "sooooooooof"; -$challenge4[] = "sooooooooof"; -$challenge4[] = "sooooooorof"; -$challenge4[] = "soooooootof"; -$myparams['checkpoints'] = 1; -$myparams['teleports'] = 1; -$myparams['walls'] = 4; -$map4 = GenerateShapedMap($challenge4, $myparams); - -$challenge5[] = "soooaobtorf"; -$challenge5[] = "soocrooooof"; -$challenge5[] = "souooooooof"; -$challenge5[] = "sooooooooof"; -$challenge5[] = "sooooooooof"; -$myparams['checkpoints'] = 3; -$myparams['teleports'] = 1; -$myparams['walls'] = 5; -$map5 = GenerateShapedMap($challenge5, $myparams); - -//Display maps. -echo '<div id="tut-1" class="hidden">'; -echo DisplayMap($map1, 1, 'puzzle'); -echo '</div><div id="tut-2" class="hidden">'; -echo DisplayMap($map2, 2, 'puzzle'); -echo '</div><div id="tut-3" class="hidden">'; -echo DisplayMap($map3, 3, 'puzzle'); -echo '</div><div id="tut-4" class="hidden">'; -echo DisplayMap($map4, 4, 'puzzle'); -echo '</div><div id="tut-5" class="hidden">'; -echo DisplayMap($map5, 5, 'puzzle'); -echo '</div>'; - -?> - - <div class="wrapper"> - <a href="javascript:tv.next()" id="nextbtn" class="next disabled">Next</a> - <a href="javascript:tv.prev()" id="prevbtn" class="next hidden">Previous</a> - </div> -</div> - -<script> -var tv = new TutorialView(1, 3); -tv.showTutorial(1); -soundManagerInit(); -</script> - -<?php -htmlFooter(array('tutorial')); -?> |