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<?php
include_once('constants.php');
/**
* Sets a flag on all solutions which are the high score (first to tie the best length)
*/
function setHighScoreFlags($mapExpireTime)
{
$mapExpireTime = mysql_escape_string($mapExpireTime);
$sql1 = "
UPDATE solutions AS s1
INNER JOIN mapOfTheDay ON s1.mapID = mapOfTheDay.mapID
SET s1.isHighScore = 1
WHERE mapOfTheDay.mapExpireTime < NOW()
AND mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND s1.ID =
(
SELECT s2.ID
FROM (SELECT ID, mapID, moves, dateModified FROM solutions) AS s2
WHERE s2.mapID = s1.mapID
ORDER BY moves DESC, dateModified ASC
LIMIT 1
)
";
$sql2 = "
UPDATE solutions
INNER JOIN
(
SELECT mapID, MAX(moves) AS moves
FROM solutions AS s2
WHERE isHighScore = 1
GROUP BY mapID
) AS maxMoves ON maxMoves.mapID = solutions.mapID
INNER JOIN mapOfTheDay ON mapOfTheDay.mapID = solutions.mapID
SET solutions.isTiedForHighScore = 1
WHERE mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND mapOfTheDay.mapExpireTime < NOW()
AND solutions.moves = maxMoves.moves
";
mysql_query($sql1);
mysql_query($sql2);
}
/**
* Calculates the worth of all maps' champion points from after the given date
* @param $mapExpireTime The earliest mapExpireTime to count from. Use SQL date-string format.
* Pass in today's date, for example, for all maps that expired at midnight today
*/
function calculateMapsChampionPointWorth($mapExpireTime)
{
$mapExpireTime = mysql_escape_string($mapExpireTime);
//We take the worth of the map, multiply by the number of people who tied the high score, then divide by the
//total number of people who attempted the map (minus 1)
$sql = "
UPDATE mapOfTheDay
SET championPointsWorth = GREATEST(".CP_MIN_WORTH.",
(
CASE mapType
WHEN 1 THEN ".CP_MAX_WORTH_SIMPLE."
WHEN 2 THEN ".CP_MAX_WORTH_NORMAL."
WHEN 3 THEN ".CP_MAX_WORTH_COMPLEX."
WHEN 4 THEN ".CP_MAX_WORTH_SPECIAL."
WHEN 5 THEN ".CP_MAX_WORTH_WEEKLY."
ELSE 0
END
) * (
SELECT COUNT(*)
FROM solutions
WHERE solutions.mapID = mapOfTheDay.mapID
AND solutions.isTiedForHighScore = 0
) / (
SELECT GREATEST(COUNT(*)-1, 1)
FROM solutions
WHERE solutions.mapID = mapOfTheDay.mapID
))
WHERE mapExpireTime >= '$mapExpireTime'
";
mysql_query($sql);
}
/**
* Adds the champion points for each player for every map that expired on or after the given date.
* Thus, if you're using this to add points from yesterday's maps, this should be done
* after the date has changed.
* @param $mapExpireTime The earliest mapExpireTime to count from. Use SQL date-string format.
* Pass in today's date, for example, for all maps that expired at midnight today
*/
function addPlayerChampionPointsForMapsOfTheDay($mapExpireTime)
{
$mapExpireTime = mysql_escape_string($mapExpireTime);
//Weird syntax of these queries is necessary due to a bug in MySQL with updating a table and selecting a table
//in the same query. See http://www.xaprb.com/blog/2006/06/23/how-to-select-from-an-update-target-in-mysql/
$sql1 = "
-- Add the points for tying the map
UPDATE solutions
INNER JOIN mapOfTheDay ON mapOfTheDay.mapID = solutions.mapID
SET solutions.championPointsWorth = mapOfTheDay.championPointsWorth
WHERE mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND mapOfTheDay.mapExpireTime < NOW()
AND mapOfTheDay.mapType <> 5
AND solutions.isTiedForHighScore
";
$sql2 = "
-- Add the points for doing the weekly maps
UPDATE solutions
INNER JOIN mapOfTheDay ON mapOfTheDay.mapID = solutions.mapID
SET championPointsWorth =
(
SELECT IFNULL(".CP_MAX_WORTH_WEEKLY." *
(
SELECT COUNT(*)
FROM (SELECT * FROM solutions) AS s2
WHERE s2.mapID = mapOfTheDay.mapID
AND s2.moves < usersSolutions.moves
) / (
SELECT GREATEST(COUNT(*)-1, 1)
FROM (SELECT * FROM solutions) AS s2
WHERE s2.mapID = mapOfTheDay.mapID
) + ".CP_MIN_WORTH_WEEKLY.", 0)
FROM (SELECT * FROM solutions) AS usersSolutions ON usersSolutions.mapID = mapOfTheDay.mapID
WHERE usersSolutions.ID = solutions.ID
)
WHERE mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND mapOfTheDay.mapExpireTime < NOW()
AND mapOfTheDay.mapType = 5
";
$sql3 = "
-- Add the points for attempting the map
UPDATE solutions
INNER JOIN mapOfTheDay ON mapOfTheDay.mapID = solutions.mapID
SET championPointsWorth = ".CP_POINTS_FOR_ATTEMPTING."
WHERE championPointsWorth = 0
AND mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND mapOfTheDay.mapExpireTime < NOW()
";
$sql4 = "
-- Add the extra for being the first to tie the map
UPDATE solutions
INNER JOIN mapOfTheDay ON mapOfTheDay.mapID = solutions.mapID
SET solutions.championPointsWorth = solutions.championPointsWorth * (1 + ".CP_EXTRA_PERCENT_FOR_FIRST.")
WHERE solutions.isHighScore = 1
AND mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND mapOfTheDay.mapExpireTime < NOW()
";
//TODO: Points for doing challenges too
//TODO: Is summing the entire table every time slow? If so, we should just add the points instead
$sql5 = "
-- Simply re-sum all the points
UPDATE users
SET championPoints =
(
SELECT SUM(championPointsWorth)
FROM solutions
WHERE solutions.userID = users.ID
)
";
mysql_query($sql1);
mysql_query($sql2);
mysql_query($sql3);
mysql_query($sql4);
mysql_query($sql5);
}
/**
* Sets all players wins and draws to 0. Should be done before a total recalculation
*/
function clearAllStatsBeforeRecalculation()
{
$sql1 = "
UPDATE users
SET totalWins = 0, totalTies = 0, totalMazes = 0, totalMoves = 0;
";
$sql2 = "
UPDATE solutions
SET championPointsWorth = 0, isHighScore = 0, isTiedForHighScore = 0
";
$sql3 = "
UPDATE mapOfTheDay
SET challengePointsWorth = 0;
";
mysql_query($sql1);
mysql_query($sql2);
mysql_query($sql3);
}
/**
* Calculates players' total wins, draws, moves, and mazes, adding from the given date
*/
function addOtherStats($mapExpireTime)
{
$mapExpireTime = mysql_escape_string($mapExpireTime);
$sql = "
-- Add wins, ties, mazes, and moves all at once
UPDATE users
INNER JOIN
(
SELECT solutions.userID,
SUM(isHighScore) AS totalWins,
SUM(isTiedForHighScore) AS totalTies,
SUM(solutions.moves) AS totalMoves,
COUNT(*) AS totalMazes
FROM solutions
INNER JOIN mapOfTheDay ON solutions.mapID = mapOfTheDay.mapID
WHERE mapOfTheDay.mapExpireTime >= '$mapExpireTime'
AND mapOfTheDay.mapExpireTime < NOW()
GROUP BY solutions.userID
) AS newPoints ON users.ID = newPoints.userID
SET users.totalWins = users.totalWins + newPoints.totalWins,
users.totalTies = users.totalTies + newPoints.totalTies,
users.totalMoves = users.totalMoves + newPoints.totalMoves,
users.totalMazes = users.totalMazes + newPoints.totalMazes
";
mysql_query($sql);
}
/**
* Calculates the worth of the maps for yesterday, and distributes points for them. Also adds wins and ties to
* the correct players
*/
function addStatsForYesterdaysMaps()
{
$today = time();
addStatsForDateTimeInternal($today);
}
/**
* Adds stats for maps that end mid-day (namely, weekly maps)
*/
function addStatsForMiddayMaps()
{
$noonToday = strtotime('noon', time());
addStatsForDateTimeInternal($noonToday);
}
/**
* Adds stats for maps that expire after the given date-time. Should not be called outside of playerStats.php
*/
function addStatsForDateTimeInternal($dateTime)
{
$dateTimeStr = date('Y-m-d H:i:s', $dateTime);
setHighScoreFlags($dateTimeStr);
calculateMapsChampionPointWorth($dateTimeStr);
addPlayerChampionPointsForMapsOfTheDay($dateTimeStr);
addOtherStats($dateTimeStr);
}
/**
* Recalculates all player's total champion points, wins, and ties.
* Will probably be extremely slow, so should not be called often!
*/
function recalculateStatsForAllPlayers()
{
clearAllStatsBeforeRecalculation();
setHighScoreFlags(STATS_EARLIEST_DATE);
calculateMapsChampionPointWorth(STATS_EARLIEST_DATE);
addPlayerChampionPointsForMapsOfTheDay(STATS_EARLIEST_DATE);
//TODO: Champion points for challenges!
addOtherStats(STATS_EARLIEST_DATE);
}
?>
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