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<?php
htmlHeader(array('tutorial'));
?>

<body>
<?php
topbar($Links);

include('./includes/maps.php');

// function GenerateMap($rows, $cols, $rockchance, $numBlocks = -1, $cp = -1, $tp = -1) {
//$map = GenerateMap(6, 3, 1000, 3, 5, 0);
//$mapcode = GenerateMapCode($map);

//echo "$mapcode <br />";
//echo displaymap($map, 0, true);

//Demo nothing.
$basicmapcode = '6x3.c0.r0.w9.t0.:0s.4f.0s.4f.0s.4f.';
$basicmap = displaymap(GenerateMapByCode($basicmapcode), 1, 'example');

//Map Demoing the checkpoints
$cpcode = "6x3.c5.r0.w9.t0.:0s.0a.2b.0f.0s.1e.2f.0s.0d.2c.0f.";
$cpmap = displaymap(GenerateMapByCode($cpcode), 2, 'example');

//Map Demoing the teleports
$tpcode = "6x3.c0.r0.w5.t4.:0s.0n.2t.0f.0s.4f.0s.0u.2m.0f.";
$tpmap = displaymap(GenerateMapByCode($tpcode), 3, 'example');

?>

<div class="wrapper">

<div id="tut-0" class="hidden">
	<h1 style="margin-bottom: 0">Tutorial</h1>
	<p>
	<br />The object of the game is to make the longest maze.
	<br />The "Snake" (name pending) must go to all the checkpoints.
	<br />It starts from the start squares:
	<table><tr><td class='grid_td_start'></td></tr></table> 
	and goes to the end squares:
	<table><tr><td class='grid_td_finish'></td></tr></table> 
	<br />Build a maze by clicking to place blocks. You can remove a block by clicking it again.
	<br />It must be able to make it through your maze, so no walling completely!
	</p>
	<p>Try it:
	<? echo $basicmap; ?>
	</p>
	<br />
	<a href="javascript:showTutorial(1)" class="next">Next</a>
</div>

<div id="tut-1" class="hidden">
	<h2>Checkpoints:</h2>
	<table>
		<tr>
			<td class='grid_td_cpa'></td>
			<td class='grid_td_cpb'></td>
			<td class='grid_td_cpc'></td>
			<td class='grid_td_cpd'></td>
			<td class='grid_td_cpe'></td>
		</tr>
	</table>
	<p>
		The path must reach all these (if they exist) before going to finish. Try it:
		<? echo $cpmap; ?>
	</p>
	<br /><br />
	<p>
	Tip: - Try to combine odd-letters with each other;
	<br />I.E. If A, B, C exist, try to make a box around A and C, then maze the entrance to the box.
	<br />This way, the path enters the box for A, leaves for B, returns for C, and leaves for the exit.
	This would make the path go through your maze 4 times!
	</p>
	<a href="javascript:showTutorial(2)" class="next">Next</a>
	<a href="javascript:showTutorial(0)" class="next">Back</a>
</div>

<div id="tut-2" class="hidden">
	<h2>Teleports:</h2>
	<table class="padded">
		<tr>
			<td>Teleport 1:</td>
			<td class='grid_td_tp1_in' ></td>
			<td class='grid_td_tp1_out' ></td>
		</tr>
		<tr>
			<td>Teleport 2:</td>
			<td class='grid_td_tp2_in' ></td>
			<td class='grid_td_tp2_out' ></td>
		</tr>
	</table>
	<p>
	<br />Teleport tiles are traps. When the path goes across the "IN" tile, it gets thrown to the "OUT" tile.
	<br />The path will not avoid teleports. Check this example out:
	<div style='width:200px;'>
	<? echo $tpmap; ?>
	</div>
	<br />
	<br />
	Implementing a teleport into your maze can have a big impact.
	</p>

	<br /><p>That should be enough information to get you started.
	<br />Now <a href='?page=home'>go try it out!</a>
	</p>
	<a href="javascript:showTutorial(1)" class="next">Back</a>
</div>

</div>

<script>
function showTutorial(type) {
	for (var i = 0; i < 3; i++) {
		var elem = document.getElementById("tut-" + i);
		if (elem.className.indexOf('hidden') < 0)
			elem.className += 'hidden';
	}
	var elem = document.getElementById("tut-" + type);
	elem.className = elem.className.replace('hidden', '');
}
showTutorial(0);
</script>

<?php
htmlFooter();
?>