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<?php
htmlHeader(array('tutorial'));
?>
<body>
<?php
topbar($Links);
?>
<script src="sounds/script/soundmanager.js"></script>
<script>
isChallenge = true;
function challengeGo(mapid) {
var moves = mapjson[mapid].moves;
switch (mapid) {
case '1':
tv.unlock();
updateDsp(1, 'instructions', "Now that you see what's going on, let's move on to some puzzles.");
break;
case '2':
if (moves >= 18) {
updateDsp(1, 'instructions', "Great, that's 18 moves!<br />Lets move on to the next shall we?");
tv.unlock();
} else {
updateDsp(1, 'instructions', "The goal for this map is 18 moves.<br />Place 2 walls to make the path longer");
var tiles = ["2,3,5","2,4,6"];
markTiles(tiles);
}
break;
case '3':
if (moves >= 64) {
updateDsp(1, 'instructions', '<p>I almost confused you! hehe.</p><p>Next?</p>');
tv.unlock();
} else {
updateDsp(1, 'instructions', '<p>The path can travel over the start and end tiles too.</p><br>');
var tiles = ["3,3,6","3,4,7","3,3,2","3,2,1"];
markTiles(tiles);
}
break;
case '4':
if (moves >= 45) {
updateDsp(1, 'instructions', "Figure out how that teleport worked?<br />Play with it if you didn't");
tv.unlock();
} else {
updateDsp(1, 'instructions', "Let's use that teleport to block the way to the A!<br />We can also make it take longer to get to A in the process.");
var tiles = ["4,1,5","4,2,6","4,3,7","4,5,9"];
markTiles(tiles);
}
break;
case '5':
if (moves >= 75) {
updateDsp(1, 'instructions', 'Look at you so pro.<br />Go play the game!');
//Unlock next button.
} else {
updateDsp(1, 'instructions', 'Now it gets more difficult.<br />');
var tiles = ["5,1,5","5,2,6","5,3,3","5,4,2","5,3,1"];
markTiles(tiles);
}
break;
}
}
function markTiles(tiles) {
for(var i in tiles) {
var tmp = tiles[i];
setTimeout('document.getElementById("'+tiles[i]+'").style.backgroundColor = "#ccccdd"', i*150 + 900);
}
}
//!!
function challengeWall(mapid) {
//Required walls:
var reqwall = new Array();
reqwall[0] = "3,5.";
reqwall[1] = "4,6.";
for(var i in reqwall) {
if (solution[mapid].indexOf(reqwall[i]) == -1) {
//Failed
return;
}
}
updateDsp(1, 'instructions', 'Excellent; those wall placements look good!<br>Press "Go!" and see the path it takes')
}
function challengeLoad() {}
function challenge() {
//this.
}
//var ch = new challenge();
function highlightElement(Eid) {
}
function startChallenge(mapid) {
console.log("start challenge", mapid);
switch (mapid) {
case 1:
updateDsp(1, 'instructions', '<p>The point of this game is to create the longest <i>path</i> between the start and the finish.</p><p>Press Go!</p>');
var goBtn = document.getElementById('1,btn');
var interval1 = setInterval(function() {
goBtn.className += ' flash';
}, 1200),
interval2;
setTimeout(function() {
interval2 = setInterval(function() {
goBtn.className = goBtn.className.replace(' flash', '');
}, 1200);
}, 600);
var prevHandler = goBtn.onclick;
goBtn.onclick = function() {
clearInterval(interval1);
clearInterval(interval2);
goBtn.className = goBtn.className.replace(' flash', '');
prevHandler.apply(this, arguments);
}
break;
case 2:
updateDsp(1, 'instructions', "<p>Let's start off simple;</p><p>Start by pressing 'Go!' first.</p>");
break;
case 3:
updateDsp(1, 'instructions', "The goal for this map is 64 moves<br />Press 'Go!'");
break;
case 4:
updateDsp(1, 'instructions', "Teleports are traps. See if you can use the teleport to reach 45 moves!<br />Press 'Go!'");
break;
case 5:
updateDsp(1, 'instructions', "Now for a difficult one. The goal for this one is 75 moves.<br />Press 'Go!' for help");
break;
}
}
function TutorialView(low, high) {
this.low = low;
this.high = high;
this.cur = low;
this.nextbtn = document.getElementById('nextbtn');
this.prevbtn = document.getElementById('prevbtn');
this.interval1 = this.interval2 = null;
}
TutorialView.prototype.showTutorial = function(num) {
for (var i = this.low; i <= this.high; i++) {
var elem = document.getElementById("tut-" + i);
if (elem.className.indexOf('hidden') < 0)
elem.className += 'hidden';
}
var elem = document.getElementById("tut-" + num);
elem.className = elem.className.replace('hidden', '');
startChallenge(num);
}
TutorialView.prototype.next = function() {
clearInterval(this.interval1);
clearInterval(this.interval2);
if (this.nextbtn.className.indexOf(' disabled') > -1)
return;
this.showTutorial(++this.cur);
if (this.cur == this.high) {
if (this.nextbtn.className.indexOf('hidden') < 0)
this.nextbtn.className += ' hidden';
} else {
this.nextbtn.className = this.nextbtn.className.replace('hidden', '');
this.nextbtn.className += ' disabled';
}
this.prevbtn.className = this.prevbtn.className.replace('hidden', '');
}
TutorialView.prototype.prev = function() {
this.showTutorial(--this.cur);
if (this.cur == this.low) {
if (this.prevbtn.className.indexOf('hidden') < 0)
this.prevbtn.className += ' hidden';
} else
this.prevbtn.className = this.prevbtn.className.replace('hidden', '');
this.nextbtn.className = this.nextbtn.className.replace('hidden', '');
}
TutorialView.prototype.unlock = function(n) {
this.nextbtn.className = this.nextbtn.className.replace('disabled', '');
this.interval1 = setInterval(function() {
tv.nextbtn.className += ' flash';
}, 1200);
setTimeout(function() {
tv.interval2 = setInterval(function() {
tv.nextbtn.className = tv.nextbtn.className.replace(' flash', '');
}, 1200);
}, 600);
}
</script>
<?php
include('./includes/maps.php');
//include('./includes/datas.php');
//Page Load;
//STAGE 1:
//Intro and Instructions; press go!
//Lightup; Go-button.
//Go is done animating and GOAL is unachieved.
//STAGE 2:
//Show where walls go, and/or encourage them.
//Lightup; Wall Spots
//All walls have been placed correctly.
//STAGE 3:
//'That looks good, try pressing Go!'
//Lightup; Go-Button
//Go is done animating, and goal is achieved:
//STAGE 4:
//Horray! Move on to next - highlight 'Next'
//Lightup; Next-Button
?>
<div id="tut-wrapper">
<div style='height:80px;' id='1,instructions'>
<p>
The point of this game is to create the longest <i>path</i> between the start and the finish.
</p><p>
Press Go!
</p>
</div>
<?
//Prepare maps.
$example1[] = "sraoorooof";
$example1[] = "sorooroorf";
$example1[] = "soorooorof";
$example1[] = "sooorrroof";
$example1[] = "soooooooof";
$myparams['teleports'] = 0;
$myparams['walls'] = 0;
$map1 = GenerateShapedMap($example1, $myparams);
$challenge2[] = "sooraooof";
$challenge2[] = "sooorooof";
$challenge2[] = "sooooooof";
$challenge2[] = "sooooooof";
$challenge2[] = "sooooooof";
$myparams['checkpoints'] = 1;
$myparams['teleports'] = 0;
$myparams['walls'] = 2;
$map2 = GenerateShapedMap($challenge2, $myparams);
$challenge3[] = "soooraoof";
$challenge3[] = "sooooroof";
$challenge3[] = "sooooooof";
$challenge3[] = "sooroooof";
$challenge3[] = "soobrooof";
$myparams['checkpoints'] = 2;
$myparams['teleports'] = 0;
$myparams['walls'] = 4;
$map3 = GenerateShapedMap($challenge3, $myparams);
$challenge4[] = "suooooatoof";
$challenge4[] = "sooooooooof";
$challenge4[] = "sooooooooof";
$challenge4[] = "sooooooorof";
$challenge4[] = "sooooooooof";
$challenge4[] = "sooooooooof";
$myparams['checkpoints'] = 1;
$myparams['teleports'] = 1;
$myparams['walls'] = 4;
$map4 = GenerateShapedMap($challenge4, $myparams);
$challenge5[] = "soooaobtorf";
$challenge5[] = "soocrooooof";
$challenge5[] = "souooooooof";
$challenge5[] = "sooooooooof";
$challenge5[] = "sooooooooof";
$myparams['checkpoints'] = 3;
$myparams['teleports'] = 1;
$myparams['walls'] = 5;
$map5 = GenerateShapedMap($challenge5, $myparams);
//Display maps.
echo '<div id="tut-1" class="hidden">';
echo DisplayMap($map1, 1, 'puzzle');
echo '</div><div id="tut-2" class="hidden">';
echo DisplayMap($map2, 2, 'puzzle');
echo '</div><div id="tut-3" class="hidden">';
echo DisplayMap($map3, 3, 'puzzle');
echo '</div><div id="tut-4" class="hidden">';
echo DisplayMap($map4, 4, 'puzzle');
echo '</div><div id="tut-5" class="hidden">';
echo DisplayMap($map5, 5, 'puzzle');
echo '</div>';
?>
<div class="wrapper">
<a href="javascript:tv.next()" id="nextbtn" class="next disabled">Next</a>
<a href="javascript:tv.prev()" id="prevbtn" class="next hidden">Previous</a>
</div>
</div>
<script>
var tv = new TutorialView(1, 5);
tv.showTutorial(1);
soundManagerInit();
</script>
<?php
htmlFooter(array('tutorial'));
?>
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