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-rw-r--r--tileset.py18
1 files changed, 9 insertions, 9 deletions
diff --git a/tileset.py b/tileset.py
index 95473e3..017f995 100644
--- a/tileset.py
+++ b/tileset.py
@@ -4,7 +4,7 @@ from xml.etree import ElementTree
import pygame
class Tileset(object):
- tilesize = 16
+ TILESIZE = 16
RIGHT = 0
DOWN = 1
LEFT = 2
@@ -23,8 +23,8 @@ class Tileset(object):
self.DOWN: pygame.transform.rotate(image, 270),
}
self.tile_width, self.tile_height = image.get_size()
- self.tile_width /= self.tilesize
- self.tile_height /= self.tilesize
+ self.tile_width /= self.TILESIZE
+ self.tile_height /= self.TILESIZE
def _render(self, tile_x, tile_y, pos, direction=RIGHT):
tileset = self.tileset[direction]
@@ -36,9 +36,9 @@ class Tileset(object):
x, y = self.tile_width - tile_x - 1, self.tile_height - tile_y - 1
elif direction == self.DOWN:
x, y = self.tile_height -tile_y - 1, tile_x
- x *= self.tilesize
- y *= self.tilesize
- self.screen.blit(tileset, pos, (x, y, self.tilesize, self.tilesize))
+ x *= self.TILESIZE
+ y *= self.TILESIZE
+ self.screen.blit(tileset, pos, (x, y, self.TILESIZE, self.TILESIZE))
def render_person(self, pos, direction):
self._render(0, 13, pos, direction)
@@ -73,7 +73,7 @@ class Tileset(object):
def render_level(self):
for i, tile in enumerate(self.level_array):
y, x = divmod(i, 50)
- x *= self.tilesize
- y *= self.tilesize
- tile_y, tile_x = divmod(tile - 1, self.tilesize) # those 1-indexing fuckers
+ x *= self.TILESIZE
+ y *= self.TILESIZE
+ tile_y, tile_x = divmod(tile - 1, self.TILESIZE) # those 1-indexing fuckers
self._render(tile_x, tile_y, (x, y))