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* os x fixesHEADmasterraylu2013-10-202-1/+5
* pre-render levelraylu2013-10-141-14/+13
* handle new level formatraylu2013-10-131-14/+24
* added a layer to the levelBlarget22013-10-131-4/+45
* collision detection!raylu2013-10-123-20/+44
* rename TILESIZEraylu2013-10-123-16/+15
* handle player start position in Tiled unit layerraylu2013-10-124-17/+50
* handle ESC and quit betterraylu2013-10-121-8/+12
* refactor character movementraylu2013-10-122-43/+58
* refactor tilesetraylu2013-10-123-58/+64
* move only onto tilesraylu2013-10-111-13/+31
* parse tiled outputraylu2013-10-113-5/+34
* rotate personraylu2013-10-111-6/+35
* use pygame.clock.tick and pygame.KEYUPraylu2013-10-111-19/+31
* initial commitraylu2013-10-112-0/+50