Commit message (Collapse) | Author | Age | Files | Lines | |
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* | os x fixesHEADmaster | raylu | 2013-10-20 | 2 | -1/+5 |
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* | pre-render level | raylu | 2013-10-14 | 1 | -14/+13 |
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* | handle new level format | raylu | 2013-10-13 | 1 | -14/+24 |
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* | added a layer to the level | Blarget2 | 2013-10-13 | 1 | -4/+45 |
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* | collision detection! | raylu | 2013-10-12 | 3 | -20/+44 |
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* | rename TILESIZE | raylu | 2013-10-12 | 3 | -16/+15 |
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* | handle player start position in Tiled unit layer | raylu | 2013-10-12 | 4 | -17/+50 |
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* | handle ESC and quit better | raylu | 2013-10-12 | 1 | -8/+12 |
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* | refactor character movement | raylu | 2013-10-12 | 2 | -43/+58 |
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* | refactor tileset | raylu | 2013-10-12 | 3 | -58/+64 |
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* | move only onto tiles | raylu | 2013-10-11 | 1 | -13/+31 |
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* | parse tiled output | raylu | 2013-10-11 | 3 | -5/+34 |
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* | rotate person | raylu | 2013-10-11 | 1 | -6/+35 |
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* | use pygame.clock.tick and pygame.KEYUP | raylu | 2013-10-11 | 1 | -19/+31 |
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* | initial commit | raylu | 2013-10-11 | 2 | -0/+50 |