Commit History

Autor SHA1 Mensaxe Data
  raylu e9c4b1e1a5 os x fixes %!s(int64=12) %!d(string=hai) anos
  raylu e9e1e9b7bf pre-render level %!s(int64=12) %!d(string=hai) anos
  raylu eb4b658fb1 handle new level format %!s(int64=12) %!d(string=hai) anos
  Blarget2 ca7302daa5 added a layer to the level %!s(int64=12) %!d(string=hai) anos
  raylu fe8e0249c1 collision detection! %!s(int64=12) %!d(string=hai) anos
  raylu b3dcf32179 rename TILESIZE %!s(int64=12) %!d(string=hai) anos
  raylu 312fcdcbf7 handle player start position in Tiled unit layer %!s(int64=12) %!d(string=hai) anos
  raylu 6ed6865d9b handle ESC and quit better %!s(int64=12) %!d(string=hai) anos
  raylu 7f233c7267 refactor character movement %!s(int64=12) %!d(string=hai) anos
  raylu 948aec9635 refactor tileset %!s(int64=12) %!d(string=hai) anos
  raylu 421129459f move only onto tiles %!s(int64=12) %!d(string=hai) anos
  raylu c6f6f7a619 parse tiled output %!s(int64=12) %!d(string=hai) anos
  raylu faf7bc0712 rotate person %!s(int64=12) %!d(string=hai) anos
  raylu 01eeb9a89a use pygame.clock.tick and pygame.KEYUP %!s(int64=12) %!d(string=hai) anos
  raylu d625b9ed1e initial commit %!s(int64=12) %!d(string=hai) anos