diff options
author | raylu <ray.lu@getclever.com> | 2013-10-12 02:17:45 -0700 |
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committer | raylu <ray.lu@getclever.com> | 2013-10-12 03:49:03 -0700 |
commit | 312fcdcbf7bf75457c2d56349934c8874fd0b128 (patch) | |
tree | a87f7359a3a49f735fbbd70ef2191222c1fd06e3 /character.py | |
parent | 6ed6865d9bb39d464a1f5fc886f0d4f18dd40c37 (diff) | |
download | troll-312fcdcbf7bf75457c2d56349934c8874fd0b128.tar.xz |
handle player start position in Tiled unit layer
Diffstat (limited to 'character.py')
-rw-r--r-- | character.py | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/character.py b/character.py index 665bd19..7ac8aad 100644 --- a/character.py +++ b/character.py @@ -5,10 +5,11 @@ from tileset import Tileset class Character(object): movement = [0, 0] - def __init__(self, tilesize): + def __init__(self, start_pos, tilesize): self.tilesize = tilesize - self.render_x = 0 - self.render_y = 13*tilesize + self.render_x, self.render_y = start_pos + self.render_x *= tilesize + self.render_y *= tilesize def frame(self, keys): # are we done moving? @@ -21,18 +22,18 @@ class Character(object): direction = None # can we start moving? if self.movement[1] == 0: - if keys[pygame.K_DOWN]: + if keys[pygame.K_DOWN] or keys[pygame.K_j]: self.movement[1] = SPEED direction = Tileset.DOWN - elif keys[pygame.K_UP]: + elif keys[pygame.K_UP] or keys[pygame.K_k]: self.movement[1] = -SPEED direction = Tileset.UP if self.movement[0] == 0: - if keys[pygame.K_RIGHT]: + if keys[pygame.K_RIGHT] or keys[pygame.K_l]: self.movement[0] = SPEED if not self.movement[1]: # prefer up/down when moving diagonally direction = Tileset.RIGHT - elif keys[pygame.K_LEFT]: + elif keys[pygame.K_LEFT] or keys[pygame.K_h]: self.movement[0] = -SPEED if not self.movement[1]: direction = Tileset.LEFT |