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import pygame
from tileset import Tileset
class Character(object):
movement = [0, 0]
def __init__(self, start_pos, tilesize):
self.tilesize = tilesize
self.render_x, self.render_y = start_pos
self.render_x *= tilesize
self.render_y *= tilesize
def frame(self, keys):
# are we done moving?
if self.render_x % self.tilesize == 0:
self.movement[0] = 0
if self.render_y % self.tilesize == 0:
self.movement[1] = 0
SPEED = 2
direction = None
# can we start moving?
if self.movement[1] == 0:
if keys[pygame.K_DOWN] or keys[pygame.K_j]:
self.movement[1] = SPEED
direction = Tileset.DOWN
elif keys[pygame.K_UP] or keys[pygame.K_k]:
self.movement[1] = -SPEED
direction = Tileset.UP
if self.movement[0] == 0:
if keys[pygame.K_RIGHT] or keys[pygame.K_l]:
self.movement[0] = SPEED
if not self.movement[1]: # prefer up/down when moving diagonally
direction = Tileset.RIGHT
elif keys[pygame.K_LEFT] or keys[pygame.K_h]:
self.movement[0] = -SPEED
if not self.movement[1]:
direction = Tileset.LEFT
# move!
self.render_x += self.movement[0]
self.render_y += self.movement[1]
return direction
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